Thread: GW questions
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Old 01-15-2006, 04:47 AM   #4
T-D-C
Ironworks Moderator
 

Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
Each class has its own Primary attribute.

Warrior = Strength (Increases % of armour penitration)
Ranger = Expertise (reductes energy cost of skills)
Necromancer = Soul Reaping (gains energy from Corpses)
Monk = Devine Favor (greater healing powers)
Elementalist = energy storage (allows you in increase the amount of energy you have)

Now you can only put points in this attribute if you have the class as a primary.

Also you can only access the armour of your primary class. I.e A Monk can not wear a warriors armour.

I have a W/Mo & a Mo/W both for different tasks. My Mo/W is an effective farmer allowing him to solo high level areas.

The best weapons come from drops however there are some weapon crafters that can craft you weapons in exchange for gold & materials. But you will probably be able to buy a better weapon from a player or find one as a cheast/monster drop.

Yes the dye is only for one piece of the armour and is lost when used (expensive to dye all your armour black [img]smile.gif[/img] )You can also mix dye to get better colours.

EDIT: I am one of those mounts . About the only place I can't run yet is the Droknars forge run but I'm still practicing.

[ 01-15-2006, 04:50 AM: Message edited by: T-D-C ]
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