Each class has its own Primary attribute.
Warrior = Strength (Increases % of armour penitration)
Ranger = Expertise (reductes energy cost of skills)
Necromancer = Soul Reaping (gains energy from Corpses)
Monk = Devine Favor (greater healing powers)
Elementalist = energy storage (allows you in increase the amount of energy you have)
Now you can only put points in this attribute if you have the class as a primary.
Also you can only access the armour of your primary class. I.e A Monk can not wear a warriors armour.
I have a W/Mo & a Mo/W both for different tasks. My Mo/W is an effective farmer allowing him to solo high level areas.
The best weapons come from drops however there are some weapon crafters that can craft you weapons in exchange for gold & materials. But you will probably be able to buy a better weapon from a player or find one as a cheast/monster drop.
Yes the dye is only for one piece of the armour and is lost when used (expensive to dye all your armour black [img]smile.gif[/img] )You can also mix dye to get better colours.
EDIT: I am one of those mounts

. About the only place I can't run yet is the Droknars forge run but I'm still practicing.
[ 01-15-2006, 04:50 AM: Message edited by: T-D-C ]