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Old 03-26-2003, 11:37 AM   #18
Klutz
Manshoon
 

Join Date: November 9, 2002
Location: Houston, TX
Age: 52
Posts: 240
Thorfinn: Agreed, so I'm not comparing CRPG to P&P RPG... not even in the same realm. That's not even apples to oranges, that's apples to Shakespeare.

Imrahil: The Elder Scrolls: Daggerfall is actually a perfect example of a game that could have been a game so good I'd still be playing it, with superb storyline and combat mechanics. It had a HUGE gameworld with dozens (maybe hundreds) of cities, vast storyline, tons of side quests, and guilds and factions you could join and/or oppose that provided all sorts of useful services. It also had a fantastic variety of classes, items, spells, skills, and even systems that would let you create your own classes AND spells, and all this with first-person 3-D immersive graphics that would let you look up, down, and around at any angle, run, jump, and even swim. And this was in 1997!

Unfortunately, it's also probably the buggiest game I've ever played (especially related to the 3-D graphics, movement, and combat), and the bugs simply were too much for me, so not only did I never finish it, I can't even say I got that far into it. Many patches were released, but it never got to the point that I considered playable. Hence I know almost nothing of the full storyline, but what I glimpsed certainly hinted at something pretty vast and complex... and despite the fact that I couldn't get far into it, I probably created over a dozen characters and game starts.

Gangrell: So in light of the above, by far my biggest requirement for a CRPG over storyline AND combat mechanics is that the game be bug-free... or, more realistically, that the bugs that do exist in the game are minimal and low impact enough that they don't detract from it. I'd prefer state-of the art immersive (or 3rd person / overhead) 3D graphics with richly detailed environments, good sound and voice-acting, etc... but I'll still play with pixelated low-res 2D (Wizardry, Bards Tale) or even text-based if the game is good enough. As long as the bugs are ironed out and the game and environment is presented clearly, either way is fine.
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