Quite frankly, at this point in time, there is no way a CRPG can hold a candle to PnP RPG. There is no CRPG of which I am aware that can give me my role-playing fix. In the BG series, at least 2/3 of the time, there is no dialog option I would really use. As
Dace said in some other thread, the game does not allow him to hire people to do his bidding. My first time through, the non-linearity of Chapter 2 was a welcome change from Chateau Irenicus, but was gravely disappointed when from Chapter 3 on, I was herded along, not really a participant, more of an actor following a script.
So anyway, in the current state of the art, I would much rather have a robust, tactically rich combat system and get my role-playing fix Thursday night with my friends.
Quote:
Originally posted by aj142:
If they could combine the story and concept of an RPG with the movement and gameplay of a 3rd Person Shooter, I'd be in game heaven.
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Darkstone, a Diablo clone, tried, but not straight out of the box. They scripted several different quests, and randomly determined which you got at the beginning of the game, and were hoping to get a massive number of user mods, like happened with Doom and Quake. I think I had to play a dozen or so times to get all the quests out of the box. But they failed to follow through with the editor in a timely fashion, and the game was released just when a handful of other very good games were, so it never really became popular. By the time their very clunky editor was released, pretty much all the people with modding inclinations had already moved on.
[EDIT]
Just so you don't get the wrong impression, Darkstone
IS NOT a good RPG. The intent was to provide a good scripting and level editor, then get the userbase to produce the good RPG mods. The stuff you get out of the box is more on the order of the errand boy quests in BG.
[/EDIT]
[ 03-25-2003, 04:41 PM: Message edited by: Thorfinn ]