Mages are very good when they specialise in 1 of their 3 tree. There's no point going into specific example with them because you have more than enough point to create a good specialised template and have enough left over to get some extra skills in other trees.
Rogues are very hard to mess up, because they too have very good possibilities in all trees. I'm going mostly subtlety but my friend is going combat. Assasination is usefull too.
Most priests that solo a lot start by specialising in Shadow magic for crazy damage, then in their 40-50 they respec to a more traditional priest build. (Discipline/Holy)
Most hunters go Marksman with some point in survival or beast mastery, but raising mainly beast mastery is viable too.
In my opinion, paladins and warriors are harder to build right, because they have no talents that make you say "wow" like other classes have. They just get a lot of talents that give small benefits.
Druid are easy. Are you interested in playing as a spellcaster, shapeshifter or healer? Pick the according tree.
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