Yes, there were ways of getting rid of the problem if you were a spellcaster and knew its weaknesses, oh, and happened to have the right spells memorized. And if you do cast it properly, it drops back to "just" a +2 sword, one smack away from being a +4 sword. If you did not have a spellcaster, though, or didn't think of it in the 2 rounds you have to live, or didn't happen to have the spell memorized, what then?
Regarding dead magic zones and astral travel, wouldn't that apply to the rest of your party's weapons and armor, too? Where is the special disadvantage there?
I do understand that many nasties would try to chase you down for it, but that sounds like free experience for the most part, particularly if you are a fighter-mage. One Stoneskin will protect you for a couple rounds, and once your sword gets to +16 or so, it is going to drop back to +2 only on a roll of a 1.
Besides, if it really does have that many disadvantages, why would so many powerful creatures want it?
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