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Old 03-21-2003, 05:07 PM   #3
Butterfingers
Drizzt Do'Urden
 

Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
Well in classic D&D, there was no Deathbringer class. There were however, two versions of Dreathbringers. A weapon and a special attack. Children of certain evil Gods could gain the Deathbringer Assault... Like a certain person who needs a spoiler tag in your post.

A Deathbringer weapon however, was fierce.

A Deathbringer weapon could be anything, sword, axe, spear, etc. It was a cursed weapon, but, one many Fighters lusted after. Each time combat was entered, there was a small chance that the Deathbringer would activate. When activated, it added +2 to hit and +2 to damage on each hit, each hit there after doubling. So, after 2 hits, it was +4 to hit and damage, climbing rapidly. After three hits, it was +8 to hit and damage. On 4 hits, it was +16 to hit and damage. As you can see, very few creatures could survive for very long under such an onslaught. Also, criticals could be rolled on a 15 or higher on a to hit roll. However, when the Deathbringer assault was activated, the warriors' AC was set to 10 and he had a -5 penalty to all of his saves. He also suffered a morale failure at times (5% chance on each attack roll IIRC) and would attack anybody... Including party members.

Most Deathbringer weapons were only +1 or +2 enchanted, rare exceptionals were highter or had other abilities, however, when the assault was activated, the + to hit did count to hit highly enchanted creatures. Once it hit +4 for example, he could hit Demi Liches... However, he would need to "warm up" first, like say, on a summoned creature in order to reach this level of enchantment, as his weapon would not strike said lich at first.
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