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Old 03-21-2003, 01:47 PM   #1
Lord Smite
Dungeon Master
 

Join Date: January 20, 2003
Location: PA
Age: 42
Posts: 67
What do you all think of a mod for a fighter kit Deathbringer. I think that playing through being a fighter of the same sect that Sarevok was part of would be awesome, and there are many diff opps for this kit. My idea goes as follows
-Must be chaotic evil aligned.
-cannot use sheilds.
-has and "aura of fear" ability that would make all monsters within an area around the deathbringer make a save vs. death (or something) or be stunned in terror for a number of rounds. This ability would be gained with levels much like rage or kai, and would increase in effectiveness and duration the higher the level.
-Immune to state altering spells, and most most clerical spells. by this i mean they would be immune to horror, confusion, slow, haste, domination, strength, as well as all healing and cure poison spells, etc. I feel that because of the Deathbringers fighting style of inflicting terror and controlling rage to kill their opponents, they would be immune to the mental commands of other spellcasters, but damaging magics would still affect them as normal.
-they would have a slim random chance of doing a deathbringer assault during combat, and the chance of this would greatly increased if they attack a creature held by their aura of fear.
-in TOB they could recieve an extra HLA that would allow them to make all critical hits in the next 2 rounds(or so) deathbringer assaults, and maybe add a hit bonus on to their attack roll. The amount of damage done would increase with level, naturally.

*This may seem a bit strange, but i think it would be a cool addition, taking into account the deathbringers fighting style and use of pain and rage to enhance thier combat.
-a cumulative thaco bonus % would be added with eact hit done by the deathbringer in combat. this would last for several rounds, so your thaco might increase 2 or 3 points during a large combat.
-the deathbringer would do more damage the lower their hit points were. for instance, say their hit points had been lowered to 75% of full health, they might do 4 extra damage on each hit. ( Getting injured in combat would make anyone angry, and wrath is the main object that deathbringers call upon for strenth in combat, thus making them fight harder).

Please comment on this. Add stuff, take away stuff, I know it definately needs some more balancing.
Tell me if you thinks its a good idea, or if its total bolonga.

[ 03-21-2003, 01:53 PM: Message edited by: Lord Smite ]
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