The problem, of course, is that it is not like each NPC adds a few dialog options -- ideally each new NPC should have at least one interaction with each existing NPC, and as anyone who has ever supervised three kids can attest, the interaction is often/usually different than any two of them alone. Not to mention that very few people would ever put together a party to see what kind of interactions there might be. Heck, few people take up H'D now, so that represents a whole lot of time basically wasted there scripting out the lively repartee between him and Vic...
The solution is at least a couple generations of RPGs away -- a crude AI system that generates dialog consistent with a particular personality, and can respond. In order to be realistic, it has to include all kinds of kidding, sarcasm, humor, innuendo, etc. Even the scripted romance dialogs can't handle a bit of humor, as if you say the "wrong" thing once, that's it.
Regarding BG1 characters, Kivan was a very nice character, but not very good to have to listen to on a gloomy day, cold rain soaking through to the skin, oilcloth only doing a marginally passable job of protecting your armor and weapons from rust. I did one game with Kivan, and that was enough gloom for me...
[ 03-18-2003, 06:57 PM: Message edited by: Thorfinn ]
|