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Old 03-18-2003, 07:33 AM   #12
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
Quote:
Originally posted by SixOfSpades:
TDD did well with some of the NPCs (they turned Kivan into an Archer, which was what he and Coran were meant to be in the first place), but they also screwed up big-time on some of the others. (They turned Montaron into a Swashbuckler? A Montaron that cannot BACKSTAB? Hello???)

Certain other NPCs are back, just under a different name. Quick, name me 5 notable differences between Kagain and Korgan. Or compare the stats of Ajantis and Keldorn.

BG2 doesn't need more NPCs from BG1 as much as it needs more NPCs, period. A list of what you could have had, but don't have:
Archer
Swashbuckler
Kensai
Monk
Priest of Lathander
Wild Mage (with ToB)
Avenger
Cavalier
Jester
Barbarian
Priest of Talos
Assassin
Sorcerer
Beast Master
Skald
Undead Hunter
Totemic Druid
Priest of Helm (even though Anomen clearly should be one)
Wizard Slayer
Half-Orcs? Where are the Half-Orcs?

That makes 19 classes and kits that were neglected--25, if you count the other Mage kits as well. 25 that were left out, and only 17 that were left IN. Considering that the flexibility of party makeup is what primarily drives the game's replayability, BioWare pretty much shot itself in the foot by not providing more NPCs.
Six, what really makes you think they're going to stop making more NPC's or mods to create more? I've seen more mods for this game than I've got fingers and toes so I know there's going to end up being dozens of more guys for you to recruit.

I will admit that it sucks than BG2 killed off some of the better guys from BG1 though, another reason why everyone hates Irenicus [img]tongue.gif[/img]
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