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Old 03-18-2003, 12:06 AM   #9
Imrahil
Elminster
 

Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
Quote:
Originally posted by SixOfSpades:
That makes 19 classes and kits that were neglected--25, if you count the other Mage kits as well. 25 that were left out, and only 17 that were left IN. Considering that the flexibility of party makeup is what primarily drives the game's replayability, BioWare pretty much shot itself in the foot by not providing more NPCs.
I'm not so sure that wasn't their intent, though. Granted they get nothing from me replaying the game in order to see what a Monk is like, but they do get the fact that I will tell anyone who asks "this game has awesome replay value!" due to the fact that there are *so* many combinations I've never seen in action/interaction.

I've never played through as a Blade, Inquisitor, Fighter/Druid, Cleric/Mage, Thief->Mage, Halfling Fighter, or Conjurer, though I have played through as many of the other available options, which would seem to indicate that providing NPC's of "really cool classes" might be a deterrant to me trying out "really cool classes". [img]smile.gif[/img]

- Imrahil
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