Thread: Katanas....
View Single Post
Old 03-14-2003, 09:33 PM   #11
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
Hope this helps Jon...

Azuredge
Gulen Rockfire, Slayer of Undead, crafted this powerful throwing axe expressly for reinforcing his claim to his namesake. Blessed by a cross-section of gods, this weapon does phenomenal damage against creatures unwisely rebelling against their deceased status, and can potentially destroy them in a single blow. Obviously Gulen no longer carries Azuredge, and it is rumored that he died fighting a powerful vampire years ago, only to rise as one himself. This may have softened his stance regarding the undead, at the very least prompting a change of name.

STATISTICS

Combat Ability: 1-6 +4 extra damage to undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed
Damage: 1D6
Damage type (melee): slashing
Damage type (thrown): missile (piercing)
Special: Returns to user's hand once thrown
Weight: 2
Speed Factor: 1
Proficiency Type: Axe
Type: 1-handed
Requires: 4 Strength
Not Usable By:
Any Neutral or Evil Character
Druid
Cleric
Mage
Thief

Celestrial Fury
Katana +3
To enchant a katana is no simple process. Unlike conventional weapons, the katana is already a near-perfect fighting sword. To improve it usually requires a sacrifice, perhaps a dying samurai might beg a Wu Jen to infuse his fighting spirit into the spirit of the katana. The wielder of an enchanted katana, such as this one, must respect the customs of Kara-Tur and of the samurai who once carried this blade into battle. Not doing so could drastically change one's luck for the worse.

STATISTICS:

Equipped Abilities:
Lightning Strike: Once per day
Blindness: Once per day
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent
(Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent
(5% chance of 20 additional electrical damage)
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

NOTE: These following weapons need certain mods to be installed before you can acquire which can be found here.

Celestrial Fury +5
To enchant a katana is no simple process. At least, that's what thought before first had it attempted on behalf. In reality, the most difficult part of reforging the already-godlike katana known as Celestial Fury was gathering the myriad ingredients required. Celestial Fury has served well since it was taken from the kensai Koshi in the Temple District of Athkatla. Its provenance before that point is as follows:

Many years ago, fierce tempests and fires ignited by lightning ravished the province administered by daimyo Hoshi Katahiroi. The daimyo's advisers, all respected wizards, soon divined that Nature was not to blame, but a powerful dragon of an unknown order. Some of the wise men suggested that the creature was an abomination; others believed that it was born of Primal Chaos before Kara-Tur was formed. All the advisers agreed to name it Celestial Fury.

Yet Daimyo Hoshi did not want to categorize the scourge of his province; he wanted to destroy it. He commissioned the famed Chigatta (a reclusive artisan, master of mysic arts), to construct a weapon that might sunder the dragon's spirit as well as cleave its scaled body. Chigatta's labors resulted in the finest katana imaginable, dubbed Celestial Fury after the beast it was fashioned to destroy, and enchanted with the power of flight.

With this weapon, Hoshi sought his province's bane among the storm clouds. Shouts and roars resounded through the heavens for days, and forked fire lit up the nights. At long last, Hoshi destroyed the dragon's body and trapped its spirit within his sword, merging the two Celestial Furies and impressing order over chaos. To finalize his victory, Hoshi had Chigatta fashion a scabbard from the dragon's hide and embed its magic pearl in the hilt.

Yet the dragon had its revenge. Hoshi was skilled in battle but weak of will. Celestial Fury's spirit took control of Hoshi, forcing him to slay Chigatta and then slay himself. The katana subsequently disappeared (most likely, Hoshi's grieving family discarded the traitorous weapon) and has perhaps changed many hands in the years since.

Celestial Fury is a katana of excellent construction -- a flexible but unbreakable blade of razor sharpness, a hilt covered with comfortable leather, and a huge pearl fixed at its end. The magical characters for Celestial Fury are inscribed on the blade, which glows pale violet and crackles with electricity when drawn. The sword is sheathed in a scabbrard of dragon hide, the slate-grey scales of which constantly flash with streaks of silver, blue, and violet.

STATISTICS:

Equipped Abilities:
Lightning Strike: Once per day
Blindness: Once per day
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent
(Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent
(5% chance of 20 additional electrical damage)
THAC0: +5 bonus
Damage: 1D10 +5
Damage type: slashing
Weight: 3
Speed Factor: 0
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

Sanchuudoku +4
Acidic Katana
This green blade was forged by a Kara-Turan Wu Jen as a gift for his paranoid overlord; its name means "Acidic Poisoning". The sword was enchanted using the fresh blood of a Black Dragon and the hilt guard is decorated with Wolfwere bone fragments. The blade heals its user's wounds at an alarming rate and powerful acid seem to fly from it whenever an attack is made on the user.

STATISTICS:

Equipped Abilities: Regeneration (1 hit point per second), Immunity to Acid, anyone attacking or casting spells on the wielder is subject to an Acidic Backlash.
Combat Ability: Each hit lowers the target's acid resistance by 25% for 18 seconds and inflicts 2d4 acid damage.
THACO: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 8
Speed Factor: 0
Proficiency Type: Katana
Type: 1-handed
Unusable By: Cleric, Druid, Mage

Azuredge +4
The already potent undead-bane Azuredge was further enhanced by when had it coated with a veneer of pure illithium. The axe first forged by Gulen Rockfire still returns to its wielder's hand when thrown and still smites undead with a holy fervor, but now it also protects the wielder from the level-draining assaults of the more powerful graveborn. On a more decorative note, the illithium seems to have shifted the color of the weapon slightly away from its namesake.

STATISTICS

Combat Ability: +4 extra damage to undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed
Equipped Ability: Immunity to Level Drain
Damage: 1d6+4
THAC0: +4
Damage type (melee): slashing
Damage type (thrown): missile (piercing)
Special: Returns to user's hand once thrown
Weight: 2
Speed Factor: 0
Proficiency Type: Axe
Type: 1-handed
Requires: 4 Strength
Not Usable By:
Any Neutral or Evil Character
Druid
Cleric
Mage
Thief

Have fun. Later.

[ 03-14-2003, 09:33 PM: Message edited by: Gangrell ]
Gangrell is offline   Reply With Quote