I just remembered SixOfSpades' site has tables of advancement on it, so I checked the progressions for fighters. It turns out that the extra weapon * is at level 3 & 6, and saving throw bonuses are on odd levels. the weird thing is that mages have much better saves than fighters... so can anyone please tell me what happens to saves when you dual class ? i guess it just keeps the better ones right ? a lvl 6 mage has better saves than a lvl 5 fighter in everything except saves vs death.... so if I dualed at lvl 5 instead of lvl 3, the only bonus once I got both classes back would be 2 level-ups with fighter HP and +2 bonus to saves Vs death, and wasting 12,000 exp and lots of time
can someone tell me if Ive got all this right ? it seems like I would be better off dualing to mage at lvl 3.
__________________
Sunglasses of Coolness +2<br /><br />Cernd: \"It is with great pride and pleasure that I accept this Most Valuable Player award....\"<br />(from the genius of Six of Spades)
|