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Old 10-21-2000, 05:13 PM   #7
Asphyxiate
Manshoon
 

Join Date: March 1, 2001
Location: Washington DC, USA
Age: 49
Posts: 214
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(ooc)
Agree with the couple of posts already on this topic. My gaming style has always tended towards the completely chaotic evil nutter, mostly to see what kind of reactions it brings on in the game. You definitely get penalized in some ways, attacked a lot more, pay more than items are worth etc.

It makes a bit more of the game though, and can also be more challenging when you're attacked by those flaming fist zealots after a particularly nasty fight without time to recover.

It's fun to play in single player mode this way, but can also get old pretty quickly. In BG I think overall its more fun to play a slightly evil ('diet coke of evil', heh) character otherwise you get stuck in a vicious circle of fight fight fight. At one point my rep was 1 or 0 and well.. you know the rest. Turned bar-room brawls into whole town riots.

I'd like to see a game cater to the evil more - extorting tax money out of villages from a stronghold, terrorizing the locals by night by shapeshifting etc. I'd also like to see more thought put into plots for evil characters. I'm generalising of course, but most of the twists in BG I and II involve going to such and such a place and killing some good guys.

I'm rambling.
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