Thread: Solafein Q:s
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Old 03-11-2003, 01:52 PM   #37
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Oh, damn! I missed all the fun! Well, time to chime in. [img]smile.gif[/img]

First... and i know i might be stepping out of line here, and this may sound a bit arrogant, but, guys... this is a computer game. Tsuki being overpowered, or Sola's perfect stats are all part of BG2. It has no (well, it shouldn't have any) effect whatsoever on your real life... so there's really no need to get angry. [img]smile.gif[/img]

Now.... Let's talk BG2.

I have to agree with Rataxes. Tsuki obivously needs to be toned down... but offensively, not defensively. Sola is a Fighter/Mage. Between Mirror Image, Stoneskin, Mislead and Pro-Magic-Weapons, he can become melee-invulnerable in mere seconds (or even less, thanks to triggers). Thanks to his Drowish MR, he can also become quite safe from magical attacks. Ergo, the best we can do in order to balance Tsuki a bit is to remove some of its more offensive capabilities. The sheer amount of damage it deals was already mentioned by Rataxes... so i won't repeat it. However, i think cancelling the extra attack per round is in order. Belm, Kundane and Scarlet are all ToB-class off hand weapons - especially when being Imp. Haste becomes a second nature to you - and adding Tsuki to this list is... well, problematic, to say the least.

And now, when we're done with Tsuki... it's Bloodbane's turn.
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