Quote:
Originally posted by weimer:
OK, so if you've dedicated most of your game to making Solaufein hard to kill in melee,
|
I would hardly call the time it takes to get Solaufein a few Hardinesses "most of my game," especially considering the rate at which Multiclasses gain HLA's.
Quote:
for the dozen rounds while Hardiness lasts you will succeed in giving him 85% damage resistance. I'd still rather carry a stack of 5 pro-mw scrolls.
|
Are you trying to make 85% sound like it's less than worthwhile? And please tell me what magic store you're pulling all these PfMW scrolls from.
Quote:
Adamantium Golems have more resistance than that and they still fall to concerted attacks. Solaufein can as well -- the Eclipse fight and the Demogorgon guardians are excellent examples. A few enemies whirlwinding him (or just attacking him with high rates of fire) will suffice.
|
Yeah--Adaman
tite Golems are stupid, and if you take them one at a time and spread the damage among your party you don't even need the FoA to take them down. But
don't try to say that any Tank worth his salt must have at least the same Resistances as an Adamantite Golem.
Quote:
As for the magical attacks: some hypothetical PC I might posit with the Cloak of Cheese and the Belt of Inertial Barrier would be even more protected from damaging spells.
|
3x Skull Trap, anyone? 3x Cone of Cold? Comet? Time Stop->Harm? All of which take less time in battle than trying to target things like Lower Resistance, Breach, or Pierce Shield on a Mirror Imaged, Imp.Invisible Solaufein (especially during that period when you've seen fit to turn him into a Lich as well).
Quote:
I'm not going to argue that Solaufein is weak. Sure, he's strong. But so is everything else in ToB, notably including Player1! Player1 (or an NPC with that chainmail) can get immunity to all weapons for as long as it can cast pro-mw.
|
Just how much
do you depend on that spell? And just how many of the recruitable NPCs
do you feel should be equal in power to the prophecied Bhaalspawn, Destroyer of the Five?
Quote:
There are many cases where I'd rather have Keldorn's active dispel magic than Solaufein's passive magic resistance.
|
And there are a whole bunch of cases where I'd rather have the Magic Resistance: Every Beholder fight in the entire game, for a start.
Quote:
Quote: You're absolutely right. Let's give every recruitable NPC 50% physical resistances,
|
If you're not having fun with the mod, don't play with it.[/QUOTE]That plan's worked well for me so far. I was planning on downloading Sola to try him out, but hearing about this sword has definitely changed my tune. If you've tweaked the enemies to be
expecting me to be carrying things like this, that'll change it even more.
Quote:
You asked facetiously earlier why I bother with IE modding. You may want to see if you can come up with a realistic answer.
|
....because there isn't much interest in MODs for first-person shooters?
Note that my list of "Things to give every recruitable NPC" was not as flippant as it may have seemed. With the exception of flight, I think every single one of those powers has been graciously bestowed by thee on at least one of your creations. Some have their fair share of merit, others have less. (IMHO, of course.)