Thread: Solafein Q:s
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Old 03-11-2003, 02:13 AM   #21
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by weimer:
Eilistraee takes it away if any other party member ever uses it.
Ah, so here we have a knife with which to cut this block of cheese! All right, so even supposing you have already locked out any possible exploits to keep the weapon (e.g. Time Stop/Mind Flayer/devour Eilistraee), let's stick to just Solaufein. AoF + DoE + Hardiness = 85%, and if I knew the stats for the Yellow Dragon Scale I'd add them too. So, basically, all you can do is lower his impressive Magic Resistance so you can lower his impressive Saving Throws so you can hit him with a spell that won't be blocked by the Death Ward. Come on, here.

Quote:
Your argument actually seems to suggest (correctly!) that it is already quite possible to get very high physical resistances in BG2. In light of that, I'm not sure why giving AoF to Solaufein in ToB is such a big deal.
You're absolutely right. Let's give every recruitable NPC 50% physical resistances, immunity to +2 weapons or lower, and the ability to fly. And make it so they can all see invisible units, are immune to Time Stop, and don't have to actually cast any spells--they have an AI that automatically ForceSpells everything for them, so they don't have to worry about getting disrupted or hit by a Wizard Slayer. And if all else fails, give them the Big Metal Unit for free, in Chapter 2.
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