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Old 03-09-2003, 12:00 AM   #13
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
Quote:
Originally posted by lasher:
About Keldorn and crossbow:
I like giving ranged weapons to all of my party members (except one or two that are dual wielding) so i can fire with ranged weapons when the bad guys come to me and then turn to melee (it allows you to disrupt ennemy spell casting too). And one shot with Hair giant crossbow with magical ammo can make a lot of damage. After the shot turn to melee and tank (Firing with a crossbow dont take that much time).
As far as I know, hitting an enemy spellcaster and causing damage will cause him/her/it to lose the spell, no matter if the weapon was a +2 arrow or a +4 staff or a regular sword. Maybe it's personal preference, but I like to send at least two people charging out to battle so the spellcasters will focus their spells on the people who won't get hurt (the tanks) so the people who might get hurt (the archers/slingers and spellcasters) can do their thing without taking damage or getting interrupted themselves.

BTW, bows are fast to fire but don't do as much damage as crossbows. Crossbows pack more of a punch per round, but are slower to fire.

(There's more of a spoiler if you keep reading...
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(...that tells about quests, caution...
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The order I did my (major) quests in chapters 2/3:

  • Circus
  • Slaver ship
  • Harper business (I had Jaheira in my party)
  • Thieves Guild
  • started Chapter 3
  • de'Arnise keep
  • Umar Hills
  • Trademeet
  • Windspear
  • theater/Haer'Dalis
  • Unseeing Eye
  • tied up other minor quests
  • started Chapter 4
Your actual mileage may vary, but this route took me through the game with a few reloads per area, the most being the Windspear quest.
Following the listed order, try not to buy any gear until Windspear Hills, at the earliest. You'll get some nifty items that are either a step below what the merchants sell, or much better. You don't need uber gear to go through these quests, just some specific items and a gameplan. The game usually gives you the stuff you need, but the strategy is your own doing.

Zarr mentioned the Unseeing Eye quest. Don't go charging into it blindly! (Blindly. Hehe.) The only time you'll figure out that the place is too difficult is when it's impossible to turn back. Literally. If you can get through Umar Hills and the theater, you're probably ready for Unseeing Eye.

I think I'm pro-Anomen the way Mazzy Fentan is a paladin. By all sets and standards, we shouldn't be the way we are, but somehow, we are anyway. Anomen is worth it. Don't go to the sewers without him.

[ 03-09-2003, 12:01 AM: Message edited by: Pirengle the BNM ]
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