View Single Post
Old 03-09-2004, 02:20 AM   #1
Marikai
Dungeon Master
 

Join Date: January 4, 2003
Location: Australia
Age: 38
Posts: 88
Greetings again my Ironworks friends!!

Ive been thinking of this creature for quite awhile. Its a great idea i reckon, but ive only played D&D for around 18months and never really understood much about it

*Sigh i feel so stupid*

But on brighter news! I made it, even though it took alot of reading and downloading to find out just How to make my own monster! So here it is iof your interested... Drum roll please..!


---

The Volcanis, Creature of the Fire
----------------------------------

There can be many Volcanis in one realm but it unusual to see one during a lifetime.


WHAT A VOLCANIS LOOKS LIKE

A Volcanis (Volcani if more then 1) is a raging hellfire creature. They have a sleek torso and upper body like a humaniod but facial and body images cannot be seen due to the size of the flames being emitted, but their eyes glow a jet black which are clearly visable. They have no legs because the torso is held up by extreme flames and molten earth. Flames whip from behind their head which grow in size to initiate rage and vengeance.

Two wings protrude from its back that are pure fire. They radiate with extreme heat that reaches three thousand degrees celcius on the outer flames; enough to melt mundane metal and wood objects including trinkets, currency, jewellery and gemstones.

Volcanis are usually found inside dark fiery caves, volcanos and even lava pits. Their constant movement in caverns and lava pits make them reek of Brimstone.

Volcanis creatures speak only Infernal, Draconic (Ignan), and Volcane. They mainly speak Infernal, but they communicate to eachother using their native language Volcane. When a Volcanis speaks, they adjust their fiery temper to conseal their flaming tongue from burning the approaching being.



VOLCANIS
Medium-size Outsider/Elemental
Hit dice: 21D8 + 68 (163 hp)
Initiative: 13 (+9 Dex, +4 improved intiative)
Speed: 40ft
AC: 29 (+9 Dex, +10 natural)
Attacks: Slam +22/+17/+12 melee
Damage: Slam 2D8 + 7and 2D8 fire
Face/reach: 10ft. by 5ft./15ft.
Special attacks: Burn
Special Qualities: Damage reduction 10/+2, Fire subtype, Darkvision 60ft.
Saves: Fort +__, Ref +__, Will +__
Abilities: Str 24, Dex 29, Con 20, Int 18, Wis 23, Cha 16
Skills: Listen +15, Spot +15, Knowledge (History) +20
Feats: Improved intiative, Summon Baatezu, Dodge, Weapon Finesse (Slam), Improved Critical (Slam), Volcane Song

Climate/Terrain: Lava/mountain caverns
Organisation: Wanderer
Challenge Rating: 12
Treasure: Varies on difficulty
Alignment: Chaotic Evil most common (but varies)
Advancement: 22-25HD (large), 25-30HD (huge)


Improved Initiative (General) - You get a +4 bonus on initiative checks.

Summon Baatezu (Special) - Most baatezu can summon other baatezu much as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no baatezu answer the summons. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.

Dodge (General) - During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. Note: A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses (such as this one and a dwarf’s racial bonus to dodge giants) stack with each other, unlike most other types of bonuses.

Weapon Finesse (General) - With the selected weapon, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. Since you need your second hand for balance, if you carry a shield, apply the shield’s armor check penalty to your attack rolls.

Improved Critical (General) - When using the weapon you selected, your threat range is doubled. For example, a longsword usually threatens a critical on a 19 or 20 (two numbers). If a character using a longsword has Improved Critical (longsword), the threat range becomes 17 through 20 (four numbers).

Volcane Song (Special) - When chanted during 1 round, a Volcanis gains an additonal +2 to its Attack Rating, and becomes immune to all physical, passive and spell-type attacks for 1D4 rounds unless struck by a +1 weapon or better.


Volcani, due to their type, are immune to Poisons, Sleep, Paralysis and Stunning. They cannot be subject to critical hits or Flanking.

They fear nothing but have a racial hate for water elementals. They cannot be copied by anything (such as the abilities of the doppleganger).


ORIGIN OF A VOLCANIS

A Volcanis is an evil creation that has no diety. They believe in what they wish, therefore its possible to have a 'good' Volcanis, but it is not common. They are a creature that is formed within the chasm of Hells flames, providing them with the hatred of most creatures.

A Volcanis origin is not fully known, but legend says that they are the Keepers of Ancient Lore; a walking historian of the Dark Ages. Their extensive knowledge of the world around them is unmatched against any creature excluding the Gods. It is this reason that they are more likely to be bearing exotic objects that has been enhcanted by the Volcanis to have extreme fire resistances.

Speculations about this creature say that it is a hired assassin of the Gods and their most trusted advisors if the creature is successfully induced.

----

I typed all that in notepad, so if the justifications and layout is off, i'll be dissappointed, but you can read it [img]smile.gif[/img] I dont know how to figure out Saving throws, even after all that reading :/

Input is cool. Thanks for reading.
__________________
[img]\"http://members.lycos.co.uk/arkana/phpBB2/images/avatars/178988289141833a89f34ac.jpg\" alt=\" - \" /><br /><br />Why am I trying to give, <br />when no one gives me a try, <br />Why am I dying to live, <br />if I\'m just living to die?
Marikai is offline