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Old 03-08-2003, 04:08 PM   #9
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by daan:
*stand next to jim and stares in Alson's direction using his eyes to bring a "what are you waiting for" - kinda message over ...*
Oh, well...

* does dirty work *

Hmmm... Traps SPL files are confusing - at least in Infinity Explorer. Traps' damage does varies according to levels:

Levels 1 - 10: 2D8 Missile Damage.

Levels 11 - 15: 2D8 Missile Damage, +2D6 Poison Damage for 6 seconds, +2D6 Poison Damage for 12 seconds, +2D6 Poison Damage for 18 seconds.

Levels 16 - 20: 3D8 Missile Damage, +4D8 Fire Damage.

Levels 21 - Whatever: 3D8 Missile Damage, +SLAY effect upon a failed save (vs. death, +4 bonus)!

We all knew traps were powerful, but this looks too much. The levels seem to match Vedran's theory and Daan's observations, though... [img]graemlins/1ponder.gif[/img] Interesting!
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