Quote:
Originally posted by daan:
*stand next to jim and stares in Alson's direction using his eyes to bring a "what are you waiting for" - kinda message over ...*
|
Oh,
well...
* does dirty work *
Hmmm... Traps SPL files are confusing - at least in Infinity Explorer. Traps' damage
does varies according to levels:
Levels 1 - 10: 2D8 Missile Damage.
Levels 11 - 15: 2D8 Missile Damage, +2D6 Poison Damage for 6 seconds, +2D6 Poison Damage for 12 seconds, +2D6 Poison Damage for 18 seconds.
Levels 16 - 20: 3D8 Missile Damage, +4D8 Fire Damage.
Levels 21 - Whatever: 3D8 Missile Damage, +SLAY effect upon a failed save (vs. death, +4 bonus)!
We all knew traps were powerful, but this looks too much. The levels seem to match Vedran's theory and Daan's observations, though... [img]graemlins/1ponder.gif[/img] Interesting!