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Old 03-06-2004, 11:30 AM   #3
andrewas
Harper
 

Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
LCDs have limitations with refresh rates and are to persistent for some games - bright colours tend to leave a trail. But this is most noticable with fast action quake-a-likes, for RPGs they are adequate. Perhaps more of a problem is that they have one native resolution that they like, and if you try and run in a different resolution it has to be stretched onto the native one. Not a problem if 1024*768 is all you want to run in, but some old game demand lower resolutions, and many newer ones look best in higher resolutions which are completely unavailable.

Whereas flat screen CRT technology has its drawbacks, typicaly in order to support the screen without curvature it has structural elements which are visible within the CRT itself.

Best thing to do is to go and see some of these in operation, by which I mean play a game on them rather than just stand their nodding as the salesman completely fails to give you an accurate impression of what it can do.
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