This is an interresting article on narrative elements in computer games, written by Jonas Carlquist, a senior lecturer and researcher in Nordic languages at Umeå University in Sweden. It deals with whether a story exists or not in games, and if so, how is it presented. It's fairly long, scholarly in nature and contains some spoilers to games like, BG 1&2, Max Payne, Deus Ex, Planescape Torment, Return to Castle Wolfenstein, Diablo 2 amongst other but is an interresting read nonetheless.
Here it is (.pdf file)
Any opinions on it?