Thread: Anomen probs...
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Old 02-27-2003, 05:05 PM   #18
Timber Loftis
40th Level Warrior
 

Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
[quote]Originally posted by Gangrell:
Quote:
You have to look past the fighting abilities Dundee, would you rather have a guy that recites lines from a rejected love novel, or have a blood thristy (bleep) on your team instead? If you throw Red Dragon armor, Flail of the Ages, Shield of Harmony, boots of speed, amulet of power, and a Girdle of Stone Gaint strength or Gauntlets of Orge Power, Viconia will become one tough chick to beat. And her cleric spells are simply put The Best. The reason I say this is because she gets many, many 7th level spells that are very good. But you must stop a think a second, why would I have a cleric over a fighter/cleric, because if you already have enough tanks in your party, it *doesn't matter*. If you have enough muscle to send to the front lines, the rest is cake. It just matters how you use them, not how strong they are... in some cases anyway [img]tongue.gif[/img]
Viconia is tough tooled up that way - and she has a good dexterity that Anomen lacks. But, well, if you put all that gear on Boo he'll become one tough hamster to beat as well.

My big problem with Viconia is the evil version of Holy Smite (did I get that right?) doesn't hurt anyone in the game except other party members and hapless commoners. Foregoing an early ranged area-of-effect spell that does decent damage and only affects the enemy is a big problem for me.

I've never had both Anomen and Keldorn in the party - I'd love to see it. But, it strikes me that Anomen + Keldorn + only 1 guantlets of Dexterity = 4 points of party-agregate AC loss.
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