Quote:
Originally posted by Alson:
Yes, the high level Random Encounters group is great fun. It's a tough fight if you're cought unprepared -- x3 Flame Arrow, Bounty Hunter's Traps and Insect Plague are all mighty. It pays off, though -- the XP is not too shabby, all their magical items are worth quite a few money in the long term, and, well... lets say that Clerics are now even more useless.
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I have to say that there are some amazing clerical party buffers though. They may not be as powerful as say, Mass Invisibility or Haste individually, but stack Bless, Chant, Remove Fear, Defensive Harmony and Prot from Evil 10'Radius together and they'll make your party tough as nails. Holy Smite isn't too shabby either, I can wipe out most weak to semi-tough monsters in just a few castings, and I get
lots of them with a PC with 21 WIS (BG1 Half-elf template) [img]smile.gif[/img] With two clerics (PC Ranger/Cleric and Aerie), HS clears areas fast! Not to mention the only spell you'll ever need before going to sleep - Greater Restoration, fully heals the entire party and gets rid of just about every negative effect one can think of. It's faaan-tastic baby!
Though it all naturally works best in conjunction with the arcane powers
About Triple Flame Arrows, probably one of the nastiest sequencers I've been subjected to by an enemy. Just a single sequencer inflicted 173 pts of damage on Keldorn, and naturally killed him permanently in an instant. God bless the quick-save!

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