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Old 09-06-2003, 03:09 PM   #7
True_Moose
Gold Dragon
 

Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
Great site, Dundee. "Do these boots go with this tunic." I'm so using that next time with my chaotic neutral dwarf cleric. Fun site.

Anyway, 2nd Edition Staff of the Magi? From the DM Guide:

Quote:
Staff of the Magi: This potent staff contains many spell powers and other functions. Some of its powers drain charges; others don't. The following powers do not drain charges:
  • detect magic
  • enlarge
  • hold portal
  • light
  • protection from evil/good
The following powers drain one charge per usage
  • invisibility
  • fireball
  • knock
  • lightning bolt
  • pyrotechnics
  • ice storm
  • web
  • wall of fire
  • dispel magic
  • passwall
These powers drain two charges per usage
  • whirlwind (the whirlwind is identical to that caused by a genie)
  • conjure elemental (the staff can be used to summon one 8HD elemental each per day)
  • plane travel
  • telekinesis (8th level: 200 lbs max)
The staff of the magi adds a +2 bonus to all saving throws vs spell. It can be used to absorb wizard spell energy directed at its wielder, but if the staff absorbs energy beyond its charge limit, it will explode as if a retributive strike (see below) had been made. The spell levels of energy absorbed count only as recharging the staff, but they cannot be redirected immediately, so if absorption is desired, that is the only action possible by the staff wielder that round. Note also that the wielder has no idea how many spell levels as a rod of absorption does. Absorbing spells is risky, but absorption is the only way this staff can be recharged.
Retributive strike is a breaking of the staff. It must be purposeful and declared by the wizard wielding it. When this is done, all levels of spell energy in the staff are released in a globe of 30-foot radius. All creatures within 10 feet of the broken staff suffer hit points of damage equal to eight times the number of spell levels of energy in the rod (1-25), those between 10 feet to 20 feet take six times levels, and those 20 feet to 30 feet take four times levels. Successful saving throws versus magic indicate one-half damage is taken.
The wizard breaking the staff has a 50% chance of traveling to another plane of existence, but if he does not, the explosive release of spell energy totally destroys him
Hope that was what you wanted, Dundee. [img]smile.gif[/img]
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