Some time ago there was a thread here about the new 3.5 edition of the D&D game from Wizards of the coast. Anyway, someone was complaining about the magic system (think it was Timber Loftis, not sure) and said it was pretty bad, and well he was right.
How ever yesterday I got a book called Arcana Unearthed by
Monte Cook, and WOW [img]graemlins/wow.gif[/img] it introduces a completely diffrent magicsystem and what I've read of it so far is astonishing.
here is a description I found of it, since I havn't read it much so far and my english is not so good... [img]smile.gif[/img]
Quote:
In short, spells come in three levels of difficulty: simple, complex, and exotic. Most spellcasters only have access to simple spells, unless a class ability or feat is gained that allows access to complex and exotic spells. When casting a spell, the caster has several options. The most basic are using diminished effects or heightened effects (by using a spell slot one level lower or one level higher to power the spell), or the spell can be "laden" by spending two slots of the appropriate level, giving the spell considerably more power.
Additional effects can be added to spells by taking feats that allow the caster to apply spell templates. Some examples of spell templates include acid, blessed, corrupted, cold, eldritch, permanent, psionic, unraveling, and wild (there are many more). I haven’t yet had a chance to try out this magic system in a game, but it seems to me that it might actually make the spellcasting classes overly powerful compared to the non-spellcasting classes. However, the class abilities and feats available to the others may very well balance out nicely.
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You should definetly check it out... [img]smile.gif[/img]
[ 08-29-2003, 06:44 AM: Message edited by: Jorath Calar ]