Poisoned weapons, such as the Arrow of Biting, are EXCELLENT against Mages, or indeed any enemy. If the poison rate is high enough, they can't even take a swing at you, they have to keep wincing from the poison.
But that's IF they fail their Save vs. Death. And I think the Demonknight has all his Saving Thows at 1. I've used a Wand of the Heavens on him, for a whopping 3 Damage, because he always Saves vs. Wands. It's insane. So on this try, I'm setting 6 Skull Traps (I think I sold 4 other Skull Trap scrolls during the course of the game, and I could also have bought the ones at High Hedge, so I think I'll hack about 8 more into my Inventory and still be able to call it halfway-fair) and then having my Hasted archers go nuts with Arrows of Ice (no Save) or Acid (doesn't say if it allows a Save or not) and my Druid cut loose with a Necklace of Missiles. Maybe I should also have my Thief stand just out of range of the Skull Traps and hope for a Critical Hit Backstab Quadruple Damage.
Killing the bad guys is a lot tougher when they only stick around for less than 3 seconds.
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Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
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