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Old 02-16-2003, 07:34 AM   #4
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Mephistopheles
 

Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
Quote:
Originally posted by Vedran:
It is Drizzt. DRIZZT!
It's Drizzt Do'Urden!!

here are the stats that BG II uses to determinen Drizzt.

No Class level 16 (Ranger)

Str: 13
Dex: 20
Con: 15
Int: 17
Wis: 17
Cha:14

Saving throws
P,P,DM: 1
R,S,W: 3
P or P: 3
BW: 4
S: 5

MR: 98%
Slashing: 30
Piercing: 30
Bludgeoning: 30
Missile: 30
HP: 92
AC -10
Thac0: 0
# Of Attacks: 10
His weapons (for him) deal1d12+3 and 1d8+5
He is magically hasted (increasing his attacks to 11 and increasing his movement)
He gains 50% fire resistance from one weapon
A 2-point bonus to AC for the other (for a total of -12)
Magic chain armor that reduces his AC another 2 (for total of -14)
Has another pair of boots (which somehow he wears with the first, that give him improved haste if he is reduced to 25% HP)
He has a script that makes he start regenerating (like a troll) when he is reduced to 50% HP
I believe that he drops two swords and a suit of chain (may be reading the code wrong here) I've never killed him so I don't know that one for sure.

I don't remember if either of the haste spells increase AC but it might be even better. He is also 98% immune to fear and level draining.

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Here are Drizzt Do'Urden's Official Stats via 3rd Edition Rules

Male Drow (Dark Elf), 16th-Level Ranger
Strength ........ 13 (+1)
Dexterity ....... 21 (+5)
Constitution ... 15 (+2)
Intelligence .... 17 (+3)
Wisdom ........ 17 (+3)
Charisma ...... 14 (+2)
Fortitude Save +12
Reflex Save +12
Will Save +8
Alignment Chaotic good
Speed 30 ft.
Size M
Initiative +9 (Improved Initiative)
Armor Class 24 (+5 Dex, +9 armor)
Hit Points 92
Attack Bonus +16/+11/+6/+1 (primary weapon), +17/+12 (secondary weapon).

Skills: Animal Empathy +6, Bluff +3, Climb +5, Handle Animal +5, Heal +4, Hide +12, Intuit Direction +9, Jump +5, Listen +6, Move Silently +12, Ride +8, Rope Use +4, Search +8, Spot +9, Track +12, Wilderness Lore +10

Feats: Ambidexterity (ranger bonus feat), Blind-Fight, Dodge, Expertise, Improved Initiative, Improved Two-Weapon Fighting, Lightning Reflexes, Two-Weapon Fighting (ranger bonus feat)

Ranger Spells (3/3/2/1): Drizzt is a follower of Mielikki, the goddess of the forest. Ranger spells he typically has prepared include: 1st--animal friendship, entangle, pass without trace; 2nd--detect evil, hold animal, protection from elements; 3rd --control plants, neutralize poison; 4th--nondetection.

Special: As a ranger, Drizzt gains a bonus to Bluff, Listen, Spot, and Track, as well as damage rolls against the following types of creatures: goblinoids (+4), magical beasts (+3), evil outsiders (+2), and vermin (+1). As a drow, he can use the following spell-like abilities, each once per day, as a sorcerer of his level: dancing lights, faerie fire, and darkness. He has darkvision and +2 to saving throws against spells and spell-like effects; he’s lost his normal spell resistance, as he’s been on the surface too long.

Languages: Drizzt speaks Common, Elven, Dwarven, and Undercommon (the language of the Underdark).

Possessions: mithral chain mail +4, a frostbrand +3 scimitar (named Icingdeath), a defender +5 scimitar (named Twinkle), and a figurine of wondrous power, an onyx panther named Guenhwyvar (see the end of this entry for more information). Drizzt carries a mix of adventuring gear, including some drow and dwarven equipment.

Appearance: Somewhat larger than a typical dark elf, Drizzt stands 5’4" and weighs about 130 lbs. His handsome features are sharp and well proportioned; his white hair is long, flowing, and smooth. His violet eyes are windows to his passionate soul. He normally wears a fur-collared forest-green cloak and high black boots. It has been more than 70 years since he first ventured into the surface world and at present he is in the neighborhood of 140 years old—still a young adult by elven standards.

This should cover all the Drizzt questions I think ....

[ 02-16-2003, 07:36 AM: Message edited by: Annatar ]
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