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Originally posted by Jim:
SPOILER - don't read if you have not yet taken Six's quiz:
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The Werewolf in the Temple Ruins is immune to *any* weapon. Normal, right the way up to the BG maximum of +6. This must be because it is naturally immune to normal weapons, and has permanent innate protection from magical weapons. This means it is untouchable by any weapon in the game, not just Rhynn (probably because it's a plot creature), and so shouldn't be taken into account when determing what Rhynn can hit.
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Don't read THIS either, if you're planning on taking Six's Quiz. [img]smile.gif[/img]
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Actually, when I was playtesting this on my computer, Anath was immune to all +5 or lesser weapons, but Carsomyr+6 took her down in about 3 hits. And yes, I've got both the BioWare and BaldurDash patches, so it may just be a version issue.