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Old 02-14-2003, 10:13 PM   #2
Butterfingers
Drizzt Do'Urden
 

Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
Well, why not Lilarcor? T'would be better I think. Reforge it into something truly useful. You are not a Paladin correct? You would have to be seriously sick and evil as a character if you wanted to destroy a Holy Avenger just to make a sword for your self.

Or why a sword at all? Add components to the game to find so you can reforge a sword.

Ideas. Sword of Sharpness effect. Each hit has a percent to lop off an arm or a leg and cause uncontrolable bleeding for say, d6 rounds. Suffer maybe say, 3 points of bleeding damage a round. Instead of having magic resistance, have it lower target's magic resistance on each hit. If you wanted a real mage slayer sword, have target save vs breath weapon on each hit at -4 or be Silenced, like on the fabled Bardic Blades Din and Discord. Nothing screws up a mages day like a sword that can silence on each hit. They are bound to run out of Vocalize spells sooner or later. Maybe have a sword that has a chance to cast spells on attack. Like say, a Melf's Acid Arrow or maybe a 6d6 Flamestrike.

And for those of you asking, Din and Discord.

I can't remember everything, but, they were VERY powerful artifact level weapons.

Din.
Dagger Class Weapon.
Damage: 1d4+3
Strikes as a +5 weapon.
Adds Vocalize effect.
With each hit, target must save vs breath weapon or be silenced.
Once per day can cast a special Mislead that can not be dispelled.
There were two other mods I can't remember.

Discord.
Shortsword Class Weapon.
Damage 1d6+3
All targets hit are Terrorized. (It was a 5 level Illusion spell) Creatures of 5 hit die or less are slain instantly, creatures of 5 to 10 hit die must make a save vs death at a -3 penalty or be slain. Creatures of 10 hit die or greater get a normal save vs spells or be Terrorized, dropping their weapons and running away from the caster at maximum movement rate, running for 2d4 rounds. After running, targets are winded and suffer fatigue effect.
Wielder is immune to all fear effects and mind altering spells of 6th level or lower.
Gains morale of Fanatic.
Can't remember the rest.
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