I read a magazine article on the game, and have been really looking forward to it. I've gotten used to real-time play with the BG series, so it will be a bit of a jump to go back to turn-based. However, the turn-based system works well with the 3rd edition rules. That's not saying that NwN doesn't work, but they had to take liberties with some of the rules to make it fit into real-time.
However, there are three things that are really making me excited about this. One is that it is bringing the Greyhawk setting back into the spotlight. It was the first setting that I played in, and even to this day it is my favorite. Yet, many people have grown up on the Forgotten Realms setting. Though I do like Forgotten Realms, and agree that it is the most well-developed setting that I have seen, there is something about Greyhawk that is special and makes it stand out. There are quite a few people that have not seen anything about that setting, and it is good that they will get to see something about that setting.
Second, the game is much more flexible in its handling of alignments and paths through the game. Whichever alignment you start with determines your starting area, your reasons for getting involved, and what quests you get. And whichever path you go through determines what kind of ending that you get. I'm getting a little tired of these games that insist on making it easier for one alignment while penalizing other ones (i.e. they expect you to go the "heroic" path).
Finally, I love the Temple of Elemental Evil module, and even though they are changing it up (i.e. mainly for all of those old fans that have the module), it is still going to be cool to play in that old favorite setting.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin
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