Quote:
Originally posted by Rataxes:
A dual-wielding lvl 13+ Warrior with GM (assuming patch) would have 9/2 APR, wouldn't he? That is what my fighters always get with GM anyway.
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Yes. Grandmastery provides +1.5 attacks in total, so combine with +0.5 from level 7, +0.5 from level 13, 1 base and +1 from dual wielding = 9 attacks per 2 rounds of combat.
Quote:
Originally posted by Alson:
Hmmm... Since it seems to me that most of the people here play with the Grandmastery patch (and most of our calculations usually assume it is installed), it would only be fair to let the Berserker enjoy its full benefits -- namely, having 4 attacks.
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Yes, I see your point here (we certainly do take the GM patch into consideration when working this stuff out), but I was matching 2 warriors against each other in a standard SoA game.
If the Berserker can only beat the barbarian using unofficial patches, then one must ask if this is fair.
What I tend to do when using the GM patch is ignore the bonus proficiencies. The GM patch sets it to what it was like in BG1, but BG1 didn't have "2-weapon style", "2-Handed weapon style", "single weapon style", and "sword and shield style", so using the GM patch *and* these bonus proficiencies is somewhat tipping the balance in your favour. This is why I avoid dual wielding (or at least investing points into it) or using 2-handed weapons with these bonuses if I have the GM patch installed, since BG1 didn't offer these.
Taking exactly the same situation as above, but with GM patch:
Berserker 'enrages'/barbarian 'barbarian rages':
Berserker: HP = 171, AC=-10 (-12 vs slashing weapons), damage per hit 1D8+5+3+3+2 = 14-21, damage per round = 63-95
Berbarian: HP = 192, AC=-4(-6 vs slashing weapons), damage per hit 1D8+2+10+3= 16-23, damage per round = 56-81
The Berserker will also have a further +1 THAC0 bonus due the the GM patch, but this is irrelevant since we know the Berserker will always hit (bar on a roll of 1).
Each one of the Berskers attacks deals an average of 17.5 damage. The barbarian will shrug off 20% of each attack (takes 14 damage), so will there for need to be hit at least 14 times to reduce his 192HP to 0. During these 14 attacks, we should experience one critical miss, effectively making the Berserker to make 15 attacks. 15 attacks will take 3 rounds plus approx one third of another round. During this window, the Barbarian has made around 12 attacks. Assuming 9 main (75% success) and 3 off (65% success), we have made 9 successful assaults, each one dealing an average of 19.5 damage. 9*19.5=176 HP (therefore killing the Berserkers 171).
Wow, this would be touch and go depending on who could kill each other first, since they can both potentially kill each other in the same window of time. We have actually removed the Berserkers -1 speed factor bonus now that we are using the GM patch, so it simply comes down to chance now.......