View Single Post
Old 02-12-2003, 11:55 PM   #1
605
Manshoon
 

Join Date: December 22, 2002
Location: Pittsburgh, PA
Age: 48
Posts: 215
I'm not too sure how many people in the forum are familiar with PNP playing, but all the BG2 stuff has recently made me miss the old days and forced me to get back into it. Upon doing so, I'm realizing how many rules and options and what not are included (bravo, gamemakers) but just as many are left out/altered. I'm curious then, if anyone who remembers PNP rules has a particular feature that they're happy was included from PNP, or if there's any features they wish HAD BEEN included?

Me personally, who up until BG2 had been getting my RPG fix from Diablo 2, am overly relieved by the spell variations and options, the wealth of possibilities and fact that it's so much more fun to play a game where you don't rely entirely on one or two skills. Despite the complaining some people do, this game DOES offer a decent amount of creativity to be used and has a lot of possibilities other games I've played don't.

Least favorite is the repitition... repitition....... repitition............ repiblahblah... (irenicus's dungeon, anyone?) The one thing D2 had going for it was the randomization of the maps... PNP had the fact that with 1/2 books and 6 dice, you could easily play for years and never do the same thing twice (if you're creative enough) I know, a lot of people will say "If that's what you want, buy Neverwinter Nights." But this is a BG2 forum, let's keep it that way
__________________
This is my \"I don\'t have a creative signature,\" signature.
605 is offline   Reply With Quote