Hate to revive the old thread, but I have been working on this between my hectic schedule (work has been nasty lately). Here is what I have decided to do with lawful and chaotic clerics:
Lawful:
Instead of turn undead, they have the supernatural ability to bestow a -2 divine penalty to Will saves to all enemies in a 60' burst. There would be no saving throw, it would last for 3 rounds + 1 round/5 class levels, and would be usable a number of times per day equal to 3 + Charisma modifier.
Instead of spontaneous casting cure spells, they can spontaneously cast the following spells at the appropriate level:
0-Guidance (instead of Cure/Inflict Minor Wounds)
1-Command (instead of Cure/Inflict Light Wounds)
2-Hold Person (instead of Cure/Inflict Moderate Wounds)
3-Invisibility Purge (instead of Cure/Inflict Serious Wounds)
4-Discern Lies (instead of Cure/Inflict Critical Wounds)
Chaotic:
Instead of turn undead, they have the supernatural ability to bestow a +2 divine bonus to Will saves to all allies (including the cleric) in a 60' burst. It would last for 3 rounds + 1 round/5 class levels, and would be usable a number of times per day equal to 3 + Charisma modifier.
Instead of spontaneous casting cure spells, they can spontaneously cast the following spells at the appropriate level:
0-Resistance (instead of Cure/Inflict Minor Wounds)
1-Random Action (instead of Cure/Inflict Light Wounds)
2-Remove Paralysis (instead of Cure/Inflict Moderate Wounds)
3-Dispel Magic (instead of Cure/Inflict Serious Wounds)
4-Freedom of Movement (instead of Cure/Inflict Critical Wounds)
Please note that I have not received the 3.5 books yet (I have them on order), and I am aware that they added new spells for the clerics to spontaneously cast (mass healing spells; I would alter the lists based on those changes when received). What do you think about the above?
However, I have no idea with the paladin/blackguard/etc. Essentially, I will have 4 "holy warrior" classes as standard (not prestige) classes (thinking of keeping Paladin for good and Blackguard for evil, and naming the lawful ones Justicars and chaotic ones Anarchs). The detect opposite alignment and the smite opposite alignment abilities will remain the same, since they make sense, as will Divine Grace (named differently for each class, probably). The turn undead would be the same as a cleric of the appropriate alignment (with the lower level, of course); lawful and chaotic see above. However, what to do with Aura of Courage, Lay on Hands, Divine Health, Remove Disease, and Special Mount? I think I am going to remove the Special Mount (defined as a gift from the gods, which do not exist in this game) and lowering both alignment restriction (just be the appropriate alignment (good, evil, lawful, or chaotic)) and allow them to multiclass freely. I would think each would have a specific Aura ability, but what? And the other abilities? The Paladin would be simple enough, but the others are tougher (converting Blackguard to full 20 level class and creating lawful and chaotic paladins). Any suggestions?
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin
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