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Old 06-18-2003, 11:26 PM   #54
Cerek the Barbaric
Ma'at - Goddess of Truth & Justice
 

Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
Sorry for the delay, I've been trying for an hour to find a good picture of a Balrog to include in my write-up. Finally found one, then couldn't get Microsoft Photoshop or Paint to open it.

Oh well, for what it's worth....here is my AD&D 1st Edition version of Tolkien's Balrog......


BALROG – DEMON of TERROR

Level: Fights as 40th level fighter
Hit Points: 500
AC: -10
Attacks/Round: 5 attacks per round (3 with sword/2 with flail)
Magic Resistance: 95% (unaffected by casters level). Immunity to all spells lower than 7th level (Lower Resistance, Malison, etc have No Effect).


Balrog Sword: Lava Sword (SoulSear)
The blade of this 2-hand sword is made of partially solidified lava wreathed in perpetual flames. It radiates intense heat in a 10ft radius. Each strike from the sword does 5-30 pts (5d6) + 15pts elemental heat dmg + +3 for weapon specialization (grandmastery) + 12 pts for Strength (24). Total damage per hit is 35-60!.
Special Purpose: Slay humanoids.
Special Power: Drain 5 energy levels on any unmodified roll of 18-20 (no save).


Balrog Whip:
The fiery tendrils of this weapon are designed to inflict terrible wounds. Each hit does 5-20 (5d4) + 5 pts heat damage + 15pts for Strength and proficiency. In addition, each successful hit has a chance to cause Paralysis in the victim (Save for no effect). The Balrog can entangle their victim on an unmodified attack roll of 15 or better. While entangled, the victim takes an additional 5 pts of heat damage per round and must Save vs Paralysis each round. The victim may continue to fight or try to break free (requires a successful roll to open magically barred doors). If the attack roll is an unmodified 18-20, the victims’ arms are entangled and he/she cannot attack. They must try to break free. They also suffer a –4 to the Save vs Paralysis in this situation. The Balrog can drag an entangled victim into the abyssmal flames in which it immolates itself…causing 25pts of damage per round.

Innate Abilities:
Requires +5 or better weapon to hit.
Generate an aura of fear – 100’ radius. This is similar to the fear aura generated by dragons, but is twice as strong.
Generate aura of heat – 50’ radius. The Balrog radiates heat and acrid smoke in a globe around it’s body. Any character within this area will suffer 10pts of damage per round unless magically protected from fire and/or heat.
Cause critical wounds, disease, blindness, or deafness by touch (at will).
Cause Harm (5 x day)
Globe of Protection from Good (200% +4/-4 100’ radius).
Dispel magic by gaze.
Immune to energy drain.
Immune to death spells and death magic.
Immune to vorpal, sharpness, or heartseeker attacks.
Immune to petrification, paralyzation, and polymorphing.
Immune to maze and imprisonment.
Regenerates 25 hit points per round.
Can summon 2-5 nycodaemons (1 x day)
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth
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