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-   -   Dodd's Mod 2.4 is PAINFUL! (http://www.ironworksforum.com/forum/showthread.php?t=99906)

Endarire 09-30-2008 01:01 AM

Dodd's Mod 2.4 is PAINFUL!
 
I'm playing with a seemingly optimized group on Normal and I keep dying to an anthropomorphic rabbit on the road out of the monastery! What advice have you?

-=PARTY=-
Liz Fighter: Tank
Liz Fighter: TWF Swordsman
Liz Bard: Must... use... every... instrument...
Hobbit Gadgeteer: Must... use... every... device...
Dwarf Valkyrie: More melee DPS and my backup healer
Elf Bishop: She's saving her spell picks for later. Now, she's a waste of space.

Variol (Farseer) Elmwood 09-30-2008 06:31 AM

Re: Dodd's Mod 2.4 is PAINFUL!
 
Maybe level up a bit more in the monestary and try again. Or, just sleep for 24 hours in the monestary to re-cycle the monsters and it may be gone.

I don't know what that monster is though.

I would never have a party of more than 3...

Endarire 09-30-2008 11:43 PM

Re: Dodd's Mod 2.4 is PAINFUL!
 
Unfortunately, Dodd's changes mobs so they spawn with higher stats in larger numbers. My group of 4 got stuck IN the monastery because my bishop was uncurably diseased and insane.

Variol (Farseer) Elmwood 10-01-2008 09:50 PM

Re: Dodd's Mod 2.4 is PAINFUL!
 
Use a hex editor to give you some cure disease potions. I don't like bishops; too wishy washy. And i never take more than 3 in a party. The faster you level up, the better, I find.


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