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Dodd's Mod 2.4 is PAINFUL!
I'm playing with a seemingly optimized group on Normal and I keep dying to an anthropomorphic rabbit on the road out of the monastery! What advice have you?
-=PARTY=- Liz Fighter: Tank Liz Fighter: TWF Swordsman Liz Bard: Must... use... every... instrument... Hobbit Gadgeteer: Must... use... every... device... Dwarf Valkyrie: More melee DPS and my backup healer Elf Bishop: She's saving her spell picks for later. Now, she's a waste of space. |
Re: Dodd's Mod 2.4 is PAINFUL!
Maybe level up a bit more in the monestary and try again. Or, just sleep for 24 hours in the monestary to re-cycle the monsters and it may be gone.
I don't know what that monster is though. I would never have a party of more than 3... |
Re: Dodd's Mod 2.4 is PAINFUL!
Unfortunately, Dodd's changes mobs so they spawn with higher stats in larger numbers. My group of 4 got stuck IN the monastery because my bishop was uncurably diseased and insane.
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Re: Dodd's Mod 2.4 is PAINFUL!
Use a hex editor to give you some cure disease potions. I don't like bishops; too wishy washy. And i never take more than 3 in a party. The faster you level up, the better, I find.
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