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Questions concerning 1e
Is the correct max level for assassins 14 or 15?
Also, according to the 1e Player's Manual, Thieves cannot use bows or crossbows - is this overturned somewhere else in 1e? Do fighters gain more than 1 attack per round as they gain experience levels? Can they sweep? I'm only about a quarter of the way through the 1e Player's Manual (creating tables in excel and taking notes), so I'm sure I'll have more questions. :) |
Re: Questions concerning 1e
Fighters gain one additional attack every two rounds at level 7. At level 13 or 14 it is one per round. Same story with Paladins and Rangers.
Rest of the stuff I don't know about. |
Re: Questions concerning 1e
The max level for assassins is 15 (Grandfather of Assassins) - but Iuz is level 16. :)
Fighters and paladins get 3/2 melee attacks/round at 7th level, 2 at 13th level, but rangers get 3/2 at 8th level and 2 at 15th level. I think that all fighter-types can sweep puny creatures up to their level. Player's Handbook: Thief: club, dagger, dart, sling, sword (short, broad, long). Unearthed Arcana: Thief: bow (short), caltrop, club, crossbow (hand), dagger, dart, garrot, knife, sap, sling, sword (broad), sword (falchion), sword (long), sword (short). |
Re: Questions concerning 1e
Also, just as reference for the other classes in UA:
Cleric: club, flail, hammer, mace, staff, lasso, sap, staff sling Druid: aklys, club, dagger, dart, garrot, hammer, lasso, sap, sling, scimitar, spear, staff, staff sling, sword (khopesh), whip Magic-user/Illusionist: caltrop, dagger, dart, knife, sling, staff Thief-acrobat: as thief, plus lasso and staff Monk: aklys, atlatl, axe (hand), bo stick, caltrop, club, crossbow (any), dagger, garrot, javelin, jo stick, knife, lasso, pole arm (any), sap, spear, staff, sword (falchion) Bard: club, dagger, dart, garrot, javelin, knife, lasso, sap, scimitar, sling, spear, staff, sword (bastard), sword (broad), sword (falchion), sword (long), sword (short) Everyone else can use any weapon, except in that cavaliers/paladins will not use pole arms, missile weapons, and other such weapons that are usually used by lower classes. |
Re: Questions concerning 1e
Thanks, Uatu. I figured that some of my questions were going to be resolved in Unearthed Arcana. :) Some of the issues are just additional information, but some are typos, e.g. the correct max level for assassins.
I'm going to assume that the answers to all of my questions were from Unearthed Arcana. :) So, when I'm done with the Player's Manual, I'll go to that book next, instead of to the Dungeon Master's Guide as I had planned. |
Re: Questions concerning 1e
I remember barbarians get 1d10 hp...
ST |
Re: Questions concerning 1e
A d10 is what Fighters and Paladins get, Barbarians get a d12. :) You know, 'cause they're so tough after pushing that wheel around for all of those years. ;)
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Re: Questions concerning 1e
Ah... a Conan reference...
I read some of the books by the original Conan author (not Sir Arthur Conan Doyle ;)), and they were ok. The movies were a little cheesy with "ah-nuld" as Conan. ST |
Re: Questions concerning 1e
Unfortunately, there will not be any new Conan books, at least not by the original author, as he passed away earlier this year. He was also the author of "Wheel of Time" series - Robert Jordan.
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Re: Questions concerning 1e
Unearthed Arcana had lots of great stuff... :) The cavaliers and barbarians were a bit too strong, though (and the thief-acrobats a bit flaky)... The paladins became a sub-class of cavaliers, too, which I just sort of ignored for my own campaigns.
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