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Sewer Updates
Went down the sewers today, much more fun for a mid-level character - only problem I had was when I killed the store guards neither dropped a key to enter the stores - was it just a one off glitch or has there been a change?
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Re: Sewer Updates
Na, I closed off that store. It will be opening in a week with the next update!! (I also tweaked the Greater Fleshgolem so he isn't so crazy hard to hit now---level 1 of the sewers IS supposed to be low/med level, so I needed to change that).
I plan on adding at least 7 levels of the sewers--they won't all use that same tileset either--and level 6 and 7 will tie into Undermountains Xanathar levels! (Waterdeeps sewers are where the FR game 'Eye of the Beholder' took place. One of my favorite games of all time. :) (The R.A.T.S. teleporters are actually from that game!) Also, I'm gonna post some new screenshots of some new weapon 3D Models I've been working on for this upcoming patch for massive 1.04. (It won't be over 40 or 50MB) but it'll include some amazing stuff you won't see anywhere else (Stuff I am making--3D Modeling wise--weapons, monsters and placeables etc..) |
Re: Sewer Updates
Damn, the poor guards had to die for nothing (but my amusement). Ho hum.
Looking forward to new stuff though. All is good. |
Re: Sewer Updates
:) Those guards are bored I bet.. they probably has the most excitement just by dying! :)
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Re: Sewer Updates
Ah, nods knowingly, heads off to sewer again to cheer them up for the last moments in their lives...again.
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Re: Sewer Updates
hahahah! :) :golem5:
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Re: Sewer Updates
I know this is resurrecting a fairly dead thread, but have you opened that store now, Ziroc? If so, I have a couple of characters that need to visit that scrawny waste of flesh - I mean, some tourists who wish to make some extensive purchased from that excellent provider of rare and exotic goods...
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