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-   -   The REAL arch-mage (http://www.ironworksforum.com/forum/showthread.php?t=9923)

sep257 10-05-2002 02:48 PM

Ok here is my real arch-mage:

Generic archer (under fighter kit) lev 9
dual to mage lev 5 so far

Stats:
Male Human CG

STR: 15
DEX: 18
CON: 16
INT: 17
WIS: 10
CHA: 7

AC: 6
92 HP

*** in short bow (inactive right now)
* in katana (inactive right now)
* in 2 h weapon (inactive right now)
* in single weapon (inactive right now)
* in quarterstaff

Just finished up the circus...plannin on romancing Aerie. Letting anomen tag along until I get my fighter skills back. What'chall think? Ill post an update once I reach lev 10 in mage.

Vedran 10-05-2002 03:27 PM

</font>
  • STR could be higher for damage and THAC0 bonuses. Although an archer gains enough bonuses for this not to be a problem.</font>
  • I wouldn't let Anomen to talk to me at all ;) . But that's just MHO.</font>
  • If you have ToB or some exp. cap remover, intelligence should be 18. This is because of 9th level spells, for which you need 18 in INT. (In pure SoA you can not learn those spells either way)</font>
Overall, I think you char is good.

sep257 10-05-2002 04:37 PM

Yeah, but im not too worried about the high level spells, I think they make the game too easy. Id rather have a mediocre archer and a decent mage but not a super mage if you know what i mean. I like to think of it in RP form... that my guy was a fighter until he met aerie and then she got him into spell casting (dualled right after the circus). I think its kind of romantic like that.

Morgeruat 10-05-2002 09:38 PM

unlike PnP intelligence and wisdom have no effect on whether or not you can learn the highest levels of spells (a cleric in PnP would need a 17 wis to cast lvl 6 spells and an 18 wis to cast lvl 7 spells (which anyone can tell you is not the case... in addition all intelligence does is affect how many spells you can learn, as well as your % to learn, a potion of genius will make that a moot point anyway


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