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-   -   Does Anyone Know C++ (http://www.ironworksforum.com/forum/showthread.php?t=98770)

Mozenwrathe 03-02-2008 01:33 AM

Does Anyone Know C++
 
I wanted to submit this to Ziroc as a way for players to delete their own characters within the module but... the program doesn't work. I don't know C++ so I can't tell you why it doesn't work exactly.

http://nwvault.ign.com/View.php?view...Detail&id=1260

this is where the program and test module can be found.
what it seems to want to do is
- create a directory
- copy all the *.bic files into *.txt files
- find the ones that have "DeleteMePlease" in their file
- and then delete... just the text files.

Something in that lineup just doesn't add up. This is what I think it should be doing...

- rename all the *.bic files to *.txt, or
- make copies of all the *.bic files to *.txt, thereby having duplicates
- look for that string value in the *.txt file
- delete all *.txt files with that string value
- delete all the matching *.bic files

But I don't know how to program anything. So I am skunked. Any ideas?

Legolas 03-02-2008 04:39 AM

Re: Does Anyone Know C++
 
I use the one described here myself.
Though I admit, the code's a mystery to me.

Mozenwrathe 03-06-2008 09:08 AM

Re: Does Anyone Know C++
 
The one problem with that is that it adds a ton of new scripts to Ziroc's module. I am not sure if he has a few spare copies of the module previously stored around his hard drives. If he does, then that would be a good idea. I still wish I knew C++ then I could fix up that first one. I know that Ziroc would be wary (and rightly so) of adding new scripts to the Escape From Underground module. As if that one worked well, I would love to see the CEP Crafting adjustment script added to the module - then we could change the looks of our shields and helms along with the weapons and armor.

Exactly how hard is it to add NWNx to a module anyway? Curious, as I have no experience with module making or scripting.


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