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-   NWN Mod: Escape from Undermountain (http://www.ironworksforum.com/forum/forumdisplay.php?f=17)
-   -   A treasure... (http://www.ironworksforum.com/forum/showthread.php?t=98678)

garrison 02-13-2008 03:05 PM

A treasure...
 
I only recently discovered NWN, one of the few really great games available for Linux. I played a lot of AD&D in college so it wasn't long before I started buying extra modules to slake a renewed thirst; I particularly enjoyed Hordes of the Underdark and Infinite Dungeons as Undermountain was one of my favorite places in the Realms. In fact, I just rummaged through the attic to find two Ruins of Undermountain box campaigns, Volo's guide to Waterdeep, and assorted Forgotten Realms material. Imagine then, my surprised elation when I decided to see if there were any modules dealing with my other favorite place: Skullport.

Thanks for building Escape from Undermountain, I can't imagine a better PW.

P.S. I do have one question: In Neverwinter maps are available so the area one is exploring is not 'blacked out'. Are such things available in EfU? I'd like to at least have them for Waterdeep & Skullpart so I can remember where things are.

Ziroc 02-13-2008 10:22 PM

Re: A treasure...
 
Welcome Garrison! Glad you are enjoying EfU!! :) Yeah, I should make a larger map with some map notes or something so you all can print it out for future use, but trust me, you'll learn every nook of the area soon.

(Although I am expanding Waterdeep to 4 parts, THAT may really need a print out map, as it's gonna have lots of shops).
I plan on expanding Skullport after I finish with levels 16-18 of Undermountain. It'll be called "Skullport - The Warrens" and will also house an arena to fight NPC's for items/treasure. Depending on scripting, I can spawn in an NPC fighter of the same power as the player level--to keep the fight even, and winning will give you some nice stuff!


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