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-   -   dual wield + bow mod (http://www.ironworksforum.com/forum/showthread.php?t=98652)

Pantha 02-07-2008 10:50 PM

dual wield + bow mod
 
Hi, I tried the search function, but it didn`t turn anything up, any help would be appreciated.

Is there a mod or something which lets me equip a two handed missile weapon along with two melee weapons or a weapon/shield combo? It is annoying and completely unlogical that when letting go of the bow, you can't just draw two swords.

SixOfSpades 02-08-2008 01:25 AM

Re: dual wield + bow mod
 
No, unfortunately there isn't, and there never will be, because it can't be done. Sure, in a perfect world, the engine would be programmed to handle such things as "Ignore any item, whether it's a weapon or a shield, in the offhand, whenever the person is using a two-handed weapon in their main hand," but it just plain isn't a perfect world. Quite a lot of stuff in the game is hardcoded and completely unalterable, sadly.

Armen 02-08-2008 04:40 AM

Re: dual wield + bow mod
 
yeh - at least going to the inventory to do the juggling pauses the game

out of interest though have you ever drawn a sword (or two) let alone put one away? it's not a trivial thing to do

i think our SoA characters get off lightly ;)

Pantha 02-08-2008 07:47 AM

Re: dual wield + bow mod
 
I figured something like this, just thought maybe there was a way. Anyway, thanks for the swift replies guys.

Quote:

Originally Posted by Armen (Post 1199932)
yeh - at least going to the inventory to do the juggling pauses the game

out of interest though have you ever drawn a sword (or two) let alone put one away? it's not a trivial thing to do

i think our SoA characters get off lightly ;)

Unfortunately I havent, but I absolutely agree with you. I play pen & paper GURPS, which is much harder on our chars. Holstering a weapon in combat would be next to impossible, if anyone ever tried such a foolish thing. You actually fear combat because of the realism, just like it should be imo. My fighter usually sends a crossbow bolt flying toward the enemy, then drops the crossbow and charges in melee. Given he doesn't miss + a realistic system this usually means one less opponent to worry about, and sometimes a broken crossbow.
I just liked that approach and wanted to use it in BG2. I'm not too firm with P&P AD&D rules, I assume they are more realistic as well.


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