![]() |
Humans....
Now onto a bit less complicated matters....
The old UA (or at least mine did) had this option of Humans switching classes (I wound up with a Human Magic-User/Fighter.) Does DC have a feature like this? |
Re: Humans....
Oops, forgot something. Sorry about that folks....
Is there any way of switching icons and/or pictures of PCs in game automatically? And does anybody have a outside combat graphic of desert type terrain? |
Re: Humans....
Humans can switch classes in DC.
It is most probably possible to switch icons in game via GPDL script (you may e.g. use a logic block event), but I haven't tested yet if it really works properly (perhaps Silent Thief or Manius know more about that). |
Re: Humans....
Theoretically, you can switch PC icons. I've seen the code and a brief explanation of this. But, I have to say theoretically because I've never tried it.
SilentThief? |
Re: Humans....
I've not been able to figure it out, and haven't been given any answers about it when I asked. this is on a (long) list of stuff I gotta check out when I get the ability to be a developer.
SilentThief |
Re: Humans....
Quote:
|
Re: Humans....
well, I cannot code until I get the proper environment ($$ is the hold-up), after that I can do a lil programming (trying out stuff and seeing what works, haven't yet actually been "taught").
SilentThief |
Re: Humans....
I, fortunately, was able to acquire the proper environment from my school. (Legally, of course, they have a license for many, many users and can add more for just a few bucks- the benefit of dealing in volume.)
|
Re: Humans....
Quote:
Quote:
SilentThief |
Re: Humans....
Microsoft Visual Studio 6.0 (C++)
|
All times are GMT -4. The time now is 11:52 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved