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-   -   SOLO (Sorry if this is repeat) (http://www.ironworksforum.com/forum/showthread.php?t=9801)

JakesOrBetter 09-25-2002 11:46 AM

When soloing, how do you contend with all the locked Chests/Doors if you are not a thief? Wanted to run a Kensai/Mage but thought I would have to much trouble with Locked items. Any suggestions?

Bristowe 09-25-2002 12:03 PM

If you played as a Kensai/Mage, there is a spell called knock that can be used on most locked chests/boxes etc, you could also bust open boxes depending on your strength. Locked doors however arn't really much of an issue as most important locked doors are opened with keys which you'd have to find. yeah? [img]smile.gif[/img]

Sir Exxon 09-25-2002 12:38 PM

<font color="gold">As Bristowe mentioned, it isnt any problem at all, especially since you're a Kensai/Mage. The second level Mage spell Knock opens all locks (except those who requires a key), no matter how difficult it is. Knock is better the the Thieving Pick Lock.
And this is also where the 'Draw Upon Holy Might' comes handy. Most classes have this ability, which will raise their strength with many points. While this works, press on your weapon to 'activate' it, and attack the chest/door/box you want to open. Works like a charm. [img]smile.gif[/img] </font>

Indemaijinj 09-25-2002 01:00 PM

Since you will be unable to actually disarm anything you will have to set off most traps.

Setting off traps as a solo mage is a whole science where you will have to use your protections cleverly (though the stoneskin wards off most common traps).

Sometimes you might also just bite the bullet and take the damage.

Terl 09-25-2002 02:13 PM

Trap disarming is where I disagree with the game design. Hordes of monsters can run back and forth over these traps and not set them off, unless they are ones you set specifically for them. Also, creatures you summon will not set them off. Why is that?
So much for summon minesweeper.
I haven't tried to gate in a sweeper, or use a similacrum as one, but I think the result will be the same.

Sir Exxon 09-25-2002 02:58 PM

Quote:

Originally posted by Terl:
Trap disarming is where I disagree with the game design. Hordes of monsters can run back and forth over these traps and not set them off, unless they are ones you set specifically for them. Also, creatures you summon will not set them off. Why is that?
So much for summon minesweeper.
I haven't tried to gate in a sweeper, or use a similacrum as one, but I think the result will be the same.

<font color="gold">I so agree. It is a positive thing if you have your own summons, though. It would be a pretty bad thing if a man couldnt send out a Wizards Eye without it beeing smashed by traps. [img]tongue.gif[/img] </font>

Kaltia 09-25-2002 03:10 PM

WELCOME TO IW JAKESORBETTER! [img]graemlins/thewave.gif[/img] [img]graemlins/cheers.gif[/img]

Sir Exxon 09-25-2002 03:16 PM

Quote:

Originally posted by Kaltia:
WELCOME TO IW JAKESORBETTER! [img]graemlins/thewave.gif[/img] [img]graemlins/cheers.gif[/img]
<font color="gold">YOu have to spam down EVERY board, dont you? :rolleyes: :D
J/k

I agree, welcome to Ironworks, JakesOrBetter! [img]graemlins/happywave.gif[/img] </font>

JakesOrBetter 09-25-2002 05:02 PM

Thanks, never thought about just smashing things open. Obviously pretty new to RPG. I knew about the knock spell but did not want to have to memorize it 5 times and waste the slots.

True_Moose 09-25-2002 06:43 PM

Quote:

Originally posted by Indemaijinj:
Since you will be unable to actually disarm anything you will have to set off most traps.

Setting off traps as a solo mage is a whole science where you will have to use your protections cleverly (though the stoneskin wards off most common traps).

Sometimes you might also just bite the bullet and take the damage.

Since he's probably got a fair amount of HP, most traps shouldn't be a problem, xcept for the instant death variety.


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