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-   -   Golems Q's (http://www.ironworksforum.com/forum/showthread.php?t=9707)

Beef 09-19-2002 04:51 PM

Where can I find out what weapons (+1, +2, etc...) all the different Golems are immune to?

What other enemies are immune to weapons like this?

I really wanna know this because of a recent experience...

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I wanna know because, in my current semi-evil party, I did Maevar early to get Edwin but one of Edwin's quests instructs me to kill the cowled wizard. Well, he has two Stone Golems close by and I only have some +1 and normal weapons. My (Sorcerer) spells don't seem to affect them at all. They were immune to eveything I had to throw at them, including summons (wand).

I had to turn 3 (out of 4) of my party invisible to face the cowled wizard without attracting the Golems. After the fight, though, I had to leave without the invis (ran out) and the golems chased me accross the Docks district. I was finally able to trap them in one level of MaeVar's guildhall but they're still there. Fortunately, they didn't/couldn't follow me down into the bottom floor and that building has outside entrances to each level so I was/am able to avoid them.

I guess I did that quest a bit too early for my characters. Pretty fun though.

AzRaeL StoRmBlaDe 09-19-2002 04:53 PM

I think stone is plus 3 and adamantine is +4

andrewas 09-19-2002 04:58 PM

The clay, stone and adamantine golems require blunt weapons to hit.

IIRC clay needs +2, stone +3. Adamantine needs +4.

Morgeruat 09-19-2002 05:16 PM

ok, to clear up misinformation being spread here, clay golems(have the ability to haste themselves) require magical blunt weapons, of any level of enchantment;

stone golems require +2 weapons of any type (and have the ability to slow your party)

Iron/Adamantite golems need +3 weapons to hit (both breathe a cloudkill spell every few rounds)

All golems are at least 100% mag resistant (in PnP they aren't resistant, they are simply immune to all but a few spells) use lower resistance(mage spell), or magic resistance(priest spell) to lower them enough to hurt them with spells

Brain Golems require magical weapons of at least +2 enchantment (PnP rules dn't specify anything about bluntness, so that may be a BG2 addition)

robo donkey 09-20-2002 01:53 PM

Adamantite and Sand golems also only take 1 point of damage each hit, 2 points on critical hits. This makes them a complete pig to kill.

Hayashi 09-20-2002 11:08 PM

What about Bone Golems? [img]graemlins/1ponder.gif[/img]

Dundee Slaytern 09-20-2002 11:14 PM

Quote:

Originally posted by Hayashi:
What about Bone Golems? [img]graemlins/1ponder.gif[/img]
If memory serves me well, +3 enchanted or better weapons.

Seraph 09-21-2002 12:54 AM

Quote:

Adamantite and Sand golems also only take 1 point of damage each hit, 2 points on critical hits. This makes them a complete pig to kill.
I believe that Adamantine golems take ((Weapon Enchantment Numner) - 2) damage from each hit. Im not 100% sure of this.

But I am positive that I have done more than 2 dammage to an Adamantine Golem w/ the Holy Avenger.

LennonCook 09-21-2002 09:00 AM

Quote:

Originally posted by Morgeruat:
Iron/Adamantite golems need +3 weapons to hit (both breathe a cloudkill spell every few rounds)

<font color="lightblue">Adamantite need +3 and better; Iron only need +2 and better in my experience ;) </font>

Zarr 09-21-2002 09:11 AM

What about brain golems do they need blunt weapons to hit? I could have sworn I could only damage them with blunt weapons in my previous game but someone said they damaged them with swords. Does anybody know for sure what type of weapons you need for them?


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