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-   -   Idea for a mod. (http://www.ironworksforum.com/forum/showthread.php?t=9699)

Indemaijinj 09-19-2002 07:13 AM

In Ad&d resources I have frequently read that orcs and half-orcs are supposed to have a kind of arcane spellcaster (called witch-doctor) among their ranks. These were similar to low-level cleric-mages. A kind of generalist spellcaster without the cultural refinement to perfect any of her abilities.

I think it could be cool allowing BG2 half-orc characters to become witch doctors (ie. cleric mages). Cleric mage should be the only multiclass mage option for half-orcs and singleclass mage should still be forbidden.

I also think that the ranger and paladin restrictions should be eased allowing everyone to become a ranger and allowing half-elves (but not elves) and half-orcs to become paladins.

Do you believe this would be a good idea?

Sir Exxon 09-19-2002 09:35 AM

<font color="gold">If this is correct according traditional AD&D rules, I think it sounds like a wonderful idea. If I knew how to make mods that gives additional classes, I would start on the rpoject myself, but unfortumatly I dont.
But the idea is great, Inde. Good thinking. [img]smile.gif[/img] </font>

philip 09-19-2002 10:39 AM

I can try to make it for you. But I'm new to editing BG2 files and sometimes have little spare time so it can take some time.
Send me the info on witch docters you have (philip_schouten@hotmail.com). I read that you can't make new classes (at least not easy) you have to choose a class where to put the kit in too.

You can also try to do it yourself (but let me know it so we're not doing the same thing. I use the teamBG kiteditors (this and this one)
Don't know if you need them both but one can't edit existing kits. If you want some other tools look here (DON'T forget the non-TeamBG tools!!!)

edited some errors in the urls

[ 09-19-2002, 10:43 AM: Message edited by: philip ]

Indemaijinj 09-19-2002 03:01 PM

In all resources I have they are simply stated as being multiclass cleric/mages.

If you relly want them to be a seperate class I would recommemd this:

They should be able to cast a limited amount mage spells as well as a limited amount of priest spells.

They should, like bards, only be able to cast mage spells up to level 6 and they should only be able to cast priest spells up to level 5.

They should have the fighting abilities of bards.

They should gain 3 lore per level.

Their hit die should be d6.

I am unsure which experience table they should have.

They should get about two or three more weapon proficiencies than a mage.

They should be able to use helmets and shields, but not armor (except robes).

They should use the Orc fighter .bam (showing off their bare chests).

They should be able to gain proficiencies in following weapons: Dagger, sling, staff, dart, spear, club, short sword and short bow.

Their clerical spells should be a mixture of cleric and druid spells minus some of the more powerful cleric specific and druid specific powers (no Insect Plagues, Iron Skins or Holy Powers for example).

They should get their mage/priest spells like this:

-----------Level 1 - Level 2 - Level 3 - Level 4 - Level 5 - Level 6
Level 1: --- 1 -----------------------------------------------------
Level 2: -- 1/1 ----------------------------------------------------
Level 3: -- 1/1 ----------------------------------------------------
Level 4: -- 2/1 ------ 1 -------------------------------------------
Level 5: -- 2/2 ----- 1/1 ------------------------------------------
Level 6: -- 2/2 ----- 2/1 ------------------------------------------
Level 7: -- 2/2 ----- 2/1 ------ 1 ---------------------------------
Level 8: -- 3/2 ----- 2/2 ------ 1 ---------------------------------
Level 9: -- 3/2 ----- 2/2 ----- 1/1 --------------------------------
Level 10: - 3/2 ----- 2/2 ----- 1/1 ------ 1 -----------------------
Level 11: - 3/3 ----- 2/2 ----- 2/1 ------ 1 -----------------------
Level 12: - 3/3 ----- 3/2 ----- 2/1 ------ 1 -----------------------
Level 13: - 4/3 ----- 3/2 ----- 2/2 ----- 1/1 ------ 1 -------------
Level 14: - 4/3 ----- 3/3 ----- 2/2 ----- 2/1 ------ 1 -------------
Level 15: - 4/3 ----- 3/3 ----- 3/2 ----- 2/1 ------ 1 ------- 1 ---
Level 16: - 4/3 ----- 3/3 ----- 3/3 ----- 2/1 ------ 1 ------- 1 ---
Level 17: - 4/3 ----- 3/3 ----- 3/3 ----- 2/2 ------ 2 ------- 1 ---
Level 18: - 4/4 ----- 3/3 ----- 4/3 ----- 2/2 ----- 2/1 ------ 2 ---
Level 19: - 5/4 ----- 3/3 ----- 4/3 ----- 3/2 ----- 2/1 ------ 2 ---
Level 20: - 5/4 ----- 4/3 ----- 4/3 ----- 3/3 ----- 2/2 ------ 3 ---

Their special abilities should be like this (usable once, rest to renew):

Level 1: Curse (reverse Bless)

Level 6: Evil Eye (fear effect, single target, saving throw allowed)

Level 10: Malediction (reverse Chant)

Level 13: Defensive Dissaray (reverse Defensive Harmony)

Level 17: Greater Malison

Level 20: Hold Monster

Witch Doctors should get the planar sphere as a stronghold. They should be able to use mage-specific as well as some cleric-specific items.

PS: I am still more in favour of a simple multiclass cleric/mage. Maybe with access to different weapon proficiencies.

[ 09-19-2002, 03:11 PM: Message edited by: Indemaijinj ]

philip 09-19-2002 03:52 PM

I'm going to work at it. Think I know something more by Sunday.

SixOfSpades 09-19-2002 08:34 PM

Very interesting ideas flitting about here--just so you know, the Yahoo! Group that's working on the Thief MOD right now is also compiling a big archive for all sorts of MOD ideas.....and I've even found a good picture for a (Male) Half-Orc Paladin.
http://groups.yahoo.com/group/BGMods/

philip 09-21-2002 02:33 AM

I can't get some things to work and I don't have enough time to search things up.

I think you'll have to search someone else with more xperience and/or time than I have at the moment.
Sorry that I promised to do it but I dindn't knew I would get as many assignments as I have.


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