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-   -   Rogue talent review (http://www.ironworksforum.com/forum/showthread.php?t=90939)

Hivetyrant 07-04-2006 08:28 AM

Sweeet

Doesn't do all that much for PvE, but PvP will certainly be more fun soon.....


(Quote from a Mod)
Quote:

The review is well underway and we wanted to share a sort of first glimpse into the changes being made for the rogue talent review. Keep in mind that these changes are not complete or final, and the below information is likely to alter as we move into our testing phases. While not everything is listed, the below list encompasses the majority of changes being made in the review.

I'll be working in the weeks to come to get as much additional information as possible, but it is likely that quite a bit of the final information regarding talent changes will not be fully announced until the talent calculators go live. Of course you'll also be able to actually play around with the changes too once the Public Test Realms go up.

I'm going to just list the changes and provide additional information where possible or necessary. Let's get to it.

# The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.

# Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.

# Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.

# Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.

# Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.

# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.

# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

# Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.

# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.

# Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.

# Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.

# Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.

# Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.

# Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.

# New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.

# Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.

# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.

# Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.

# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

# Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.

# Expose Armor will now reduce armor by a percentage.

I'll be continuing to speak with the designers and collecting as much additional information as possible in the coming weeks.

Zink Whistlefly 07-04-2006 10:10 AM

SERIOUSLY sweet.

The Subtlety tree will now get hammered by everyone for sure, especially with hemo /setup being brought much higher up and with several abilities now being either combined or 3 pointers instead of 5 :D .

Being able to shed that damn Hunter's Mark is good, good news!

Kynaeus 07-04-2006 12:06 PM

How bout you give us warriors a real review? The one we had in 1.4 was total ass, and as if rogues aren't good enough as it is >_> Looks like an insane review though

Timber Loftis 07-05-2006 10:44 AM

Yeah, the most overpowered class needed a f**king review. I quit. Whiney bitchey rogues.

All the other classes got a talent review. I got deathcoil and still have a gimped talent tree. Thanks, Blizztardholes.

[Edited] Sorry, forgot this was a frikkin kiddie-friendly forum.

[ 07-05-2006, 10:52 AM: Message edited by: Timber Loftis ]

Zink Whistlefly 07-11-2006 08:27 AM

New preview talent calculator here!

Zink Whistlefly 07-17-2006 09:04 AM

We'll we've had our second revision now:

Quote:


# Murder has been changed to increase damage caused against Humanoid, Giant, Beast, and Dragonkin by 1%/2%.

# Remorseless Attacks has been reduced to 2 ranks, with the new effectiveness being 20% and 40%.

# Endurance has been changed to reduce the cooldown of your Sprint and Evasion abilities by 45 sec/1.5 min. It no longer increases the duration of Evasion.

# Weapon Expertise will now increases your skill with Fist, Dagger, and Sword weapons. It will no longer affect Maces, and this change is being followed up by

# Mace Specialization will now also add 1-5 weapon skill with Maces, in addition to the stun effect the talent already provides.

# Adrenaline Rush now has a reduced cooldown of 5 min.

# Elusiveness has been reduced to a 2 point talent and now reduces the cooldown of Vanish and Blind by 45 sec/1.5 min. It no longer reduces the cooldown for Evasion.

# Opportunity is being moved to a tier 1 talent, swapping places with Camouflage.

# Ghostly Strike has been reverted back to the previous 125% weapon damage, but retains its new Energy cost of 40.

# Setup will now also provide combo points if you fully resist an attackers spell.

# Improved Rupture, Improved Cheap Shot, and Improved Garrote have been removed.

# New talent 'Serrated Blades' is a tier 4 talent in the Subtlety tree, causes your attacks to ignore X of your targets Armor, and increases the damage dealt by your Rupture ability. The amount of Armor reduced increases with your level. At level 60, the ranks will reduce target Armor by 100/200/300 respectively.

# New talent 'Dirty Deeds' replaces the Improved Cheap Shot talent, reducing the Energy cost of both the Cheap Shot and Garrote abilities by 10/20.

# Garrote, Eviscerate, and Rupture now all scale with Attack Power. The previously announced Eviscerate book will still be made available in an undisclosed location. While we had always planned to scale these abilites at a point in the future, we felt that the rank upgrade for Eviscerate and damage increase for Garotte would provide a well needed boost in the current game and carry these abilities until the scaling mechanic was implemented. Our ultimate goal to scale the abilities in a future update was decided to be moved ahead, and the current plan is to implement scaling for these abilities in 1.12, instead of in a later update.
There's some interesting additions there...serrated blades sounds like a cool passive ability and will potentially reduce the armour of the target by 300 at level 60 for all attacks.

Scaling eviscerate, rupture and garrotte all sound very nice, especially considering rank 9 eviscerate will become available!

It also appears that Relentless Strikes no longer relies of Ruthlessness (although the 2 still kind of belong together) and Remorseless attacks is just just 2 points to get the +40% crit chance.

Revised talent calculator here

Timber Loftis 07-17-2006 11:54 AM

/reroll

I mean why not? There's one class that rules all others. And it just got buffed.

Glycerine_74 07-17-2006 01:45 PM

Quote:

Originally posted by Timber Loftis:
/reroll

I mean why not? There's one class that rules all others. And it just got buffed.

Sounds like someone is a little bitter as far as rogues are concerned... Methinks Timber has been ganked from behind more than a few times.

glyc

Timber Loftis 07-17-2006 07:03 PM

Nah, it's just the truth.

I'm bitter that Locks aren't getting a decent talent review, and that recent changes to mages and expected changes to rogues are causing end-game guilds to start taking 2 Locks on 40-man raids because we've basically become worthless.

But Rogues are the best class, and are obviously playing the game on EZ mode. You need 4 buttons to play a rogue effectively. 4.

burnzey boi 07-18-2006 10:04 AM

Quote:

Originally posted by Timber Loftis:
Yeah, the most overpowered class needed a f**king review. I quit. Whiney bitchey rogues.

All the other classes got a talent review. I got deathcoil and still have a gimped talent tree. Thanks, Blizztardholes.

[Edited] Sorry, forgot this was a frikkin kiddie-friendly forum.

heheh, overpowered? I wouldn't think so. Yes that film you dearly showed me spoke, however, being a class that has potentialy less hp than a mage.. You can see where I'm going.


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