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-   -   OMG... I want to play DDO! (http://www.ironworksforum.com/forum/showthread.php?t=90813)

Ziroc 11-20-2005 10:35 PM

Crimson Blade, DAMN YOU! [img]smile.gif[/img] :D Lucky punk! [img]smile.gif[/img]

Check these damn nice screenshots of Dungeons and Dragons Online:

http://www.ddo.com/?page_id=71


Ohh... Its in stress test now, so when will it be out, Jan 2006? (prays)

SpiritWarrior 11-21-2005 01:01 PM

Yeah, been watching it. Call me pessimistic but I'm still very wary of the idea of a D&D MMO. I just hope and pray they don't mess it up somehow. Making a successful MMO is very hard these days so I hope they take pages from Blizzards' book on all the little things that make it a pleasure to play WoW.

One thing I hate is this new world, Eberron. My dream with a D&D MMO was to explore the FR world like I do in WoW. To see places like Waterdeep and Thay. Immediately they have lost half an audience because of this choice. Yes, I realize it would take alot more work to fill the game up with the lore, the characters and the places we all know and love but it would make it a sure success if they did this. Nice to dream, though.

Those screens that I have seen look great, and the movie looks nice enough...nothing spectacular or that I haven't seen in games before but then I'd be playing it mainly because it uses our favourite system ;) .

Ziroc 11-21-2005 01:13 PM

Yeah, I was pissed off too when I heard of this "Eberron" world. bah, Forgotten Realms has LOADS of unseen areas! :(

Timber Loftis 11-21-2005 02:08 PM

I prefer the cartoony style of WoW, frankly. I heard it hypothesized that NWN could actually work as an online replacement for PnP D&D. Is this what DDO will try to do? Will it be run by DMs, each with a group of characters, or more like WoW with quests and grouping and instances and raids?

I still think I prefer the toons.

SpiritWarrior 11-21-2005 05:28 PM

It'll be like WoW, an MMORPG. They will have to meet a pretty high bar IMHO to get close to WoW but we can hope.

Sir Degrader 11-21-2005 05:55 PM

Yep. DDO isn't going to be a "must play" in my opinion. For my PNP club, maybe NWN, but not DDO.

TheCrimsomBlade 11-25-2005 04:44 PM

Quote:

Originally posted by Ziroc:
Crimson Blade, DAMN YOU! [img]smile.gif[/img] :D Lucky punk! [img]smile.gif[/img]

Check these damn nice screenshots of Dungeons and Dragons Online:

http://www.ddo.com/?page_id=71


Ohh... Its in stress test now, so when will it be out, Jan 2006? (prays)

Hay Ziroc sorry you didn't get picked.
Do to the DUNGEON'S & DRAGON'S ONLINE: Stormreach preview and
NON-DISCLOUSURE AGREEMENT that I signed I can't post the 200 plus in
game screen shots that I have taken so far yet, Soon I'll be able to


I can tell you all that DDO is better than I ever hoped it would be. It has
surpassed perfection of the 3.5 rules and they work great. Since the start of the second week I haven't seen any glitches or bugs and there were very few before that. The character creation is really cool and classy. So far I have tried 4 different characters and duel classed only one, My Ranger/Mage is great but in no way can anyone solo this game after you reach the level 3 missions, adventures & quests. There are emotes but none of the stupid Dance party crap that goes on in Guild Wars.

Think back to the old day of PnP when you explored dungeons. Back when there was no such thing as hack and slash and charging into the bad guys but instead you had to fight smart think as a group what you were going to do starting by sending a scout or thief or rogue ahead of the group slowly with your ranger setting back at a distance bow poised waiting for the traps to be found and marked or disarmed. Then sending your warrior and fighters in following at a safe distance. All the while your cleric and mage staying saftely behind with their ranged weapons in the ready watching the rear and waiting for the word ahead that the way is clear or the alert that their spell power is needed to protect or assist the fighters ahead or to tend the wounds as the fight goes on.

Everyone is tence as you move slowly ahead and then the Kobolds come out of no where your under attack your Rogue is in dire danger and your fighters are responding to repel the suprise attack the Kobolds are everywhere then the magic missle flies into the middle of the battle and the first 5 Kobolds burst into flames your mage is already with a second spell as your fighter then finishes them off and the ranger launches arrow after arrow into the three kobolds that have your rogue trapped on top a pile of boxes fighting for his life as the Paladins Two Handed +2 Sword finishes the battle and the cleric is busy healing.
Well thats DDO and its GGGGGGREATTTTTTTTTT. Every adventure is like the one above and most are 10 times more exciting. After each Battle you exhale and find yourself half out of breath and your heart pounding as your Cleric heals your group. Then you continue on ahead around the next corner as your Scout sneeks along in the shadows to find that next killer fire trap before it blasts its death blaze and kills him or the members following behind of catches site of the next danger what ever it may be. :D

Those of you that know me, know how much I like Guild Wars and the fact that I had close to 1500 - 2000 hrs in game in the first few months. Well since the third Day that The DDO Alpha/Beta 1 started I have only played DDO. I finally found a MMORPG that I will pay a monthly fee to play. Every night after work I click on the game to see if the guys I play with are on or not and if they are I click on them to see what were ready to tackle next.

DDO "RULES" and from what I understand its really close to release but I hope to get at least another 4 or 5 weeks for free beta play.

Dungeons and Dragons is back Ziroc so say goodby to the cartoon games for awhile and now the war of the MMO games will be between DDO and Neverwinter Nights II. From what I have seen so far DDO Kicks Ass and with some 1200 plus adventures already in their back pocket at wizards of the coast to work with I feel DDO may have an unfair advantage.

During this next two weeks I'm trying to win an in game contest that will allow me to invite a friend to join the remainder of the beta so If I am one of the winners I'll contact you Ziroc and you can have it. Just wish I could win enough to pass around to a bunch of our IW members.
Talk to you later it's 4:40 now and in 20 min I have to meet 5 others of my group and were going to the outpost to save the city from the Kobold army by sneeking into their incampment and takeing out their comanders level 4 super hard mission. Later gang. :D

[ 11-25-2005, 04:55 PM: Message edited by: TheCrimsomBlade ]

TheCrimsomBlade 11-25-2005 11:20 PM

Quote:

Originally posted by SpiritWarrior:
Yeah, been watching it. Call me pessimistic but I'm still very wary of the idea of a D&D MMO. I just hope and pray they don't mess it up somehow. Making a successful MMO is very hard these days so I hope they take pages from Blizzards' book on all the little things that make it a pleasure to play WoW.

One thing I hate is this new world, Eberron. My dream with a D&D MMO was to explore the FR world like I do in WoW. To see places like Waterdeep and Thay. Immediately they have lost half an audience because of this choice. Yes, I realize it would take alot more work to fill the game up with the lore, the characters and the places we all know and love but it would make it a sure success if they did this. Nice to dream, though.

Those screens that I have seen look great, and the movie looks nice enough...nothing spectacular or that I haven't seen in games before but then I'd be playing it mainly because it uses our favourite system ;) .

It's all there, everything you just said you wanted they just changed the name of the world but everything else is there all the weapons the baddies the good guys and team play that works for a change.
Does anybody remember The Temple of Elemental Evil and what they tried to do with the game and it just wasn't right well Turbine has taken the world of Eberron from the Wizards of the Coasts with the D&D 3.5 rules and brought it to life and they did it right in what we expect from a real D&D game and it fells right. It draws you in more and more each time you play and it is nothing like any other MMO I've every played. Mostly it feel more like Baldurs Gates meets Neverwinter knights with the high quality graphics of Guild Wars and WoW with the stories and adventures of the forgoetton realms style of games. Wait until the 15 day free trial comes out after the first of the year and then try the game for yourself before you try to deside if you'll like the game or not. Yes some people will find problems with the game and others will drop everything to play it but, Just looking at the two dozen screen shots on line doesn't tell you anything in fact they just barely scratch the surface of the game. It is totaly different from every other MMO I have ever played but then it's not just a hack and slash cartoon style game like most MMO's. You'll just have to wait for the plalable Demo to come out next year and try it for yourself.

SpiritWarrior 11-26-2005 01:13 AM

Sounds like WoW.


J.k. [img]tongue.gif[/img]

Luvian 11-26-2005 07:19 PM

I've been looking foward to this game since way back when turbine got the rights to both this and Middle earth online. I'm a Turbine fan, and a D&D online game made by them is just too good to pass up.

The Eberon campaign is really well done and imaginative. A while ago, Wizards of the Coast had a contest, you sent your campaign setting, and they'd chose one and buy it for 100k USD. I think Eberon is the world that won.


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