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-   -   Solo Sorcerer questions (http://www.ironworksforum.com/forum/showthread.php?t=8908)

Blytzz 07-28-2002 09:34 PM

Is it possible for a sorcerer to do encounters like the twisted rune before getting spells like timestop and chain contigency? What proficiencies are recomended for the solo sorc? I was thinking sling and staff. (sling of evard and staff of the magi)

Wilbur 07-28-2002 09:59 PM

You're right about the proficiences, and you can do those battles before you get those spells, it just might take a few tries.

Illumina Drathiran'ar 07-28-2002 10:58 PM

I just hope you were smart and picked Stoneskin, Dispel Magic, Mirror Image, and such.. And Mislead! BUT.. I'm no expert on the matter... ::looks around for the expert on sorcs to pop up:: Any minute now..

Dundee Slaytern 07-29-2002 12:15 AM

Recommended minimum level, 15. Mainly for one reason, Skeleton Warriors. I would advise that you have Project Image as well. When you enter the room, cast Project Image and spam as many Skeleton Warriors and Spider Spawn as you can.

Once you have casted all your protection spells, step forward and trigger the Lich's appearance. Once he starts summoning his friends, cast a scroll of Protection from Undead on yourself and concentrate on the Beholder first. A couple of Flame Arrows and Magic Missiles should take him out pretty fast. The reason for taking him out is because he has multiple Death Spells which will wreck havoc on your summons.

Leave the Mage alone, her own Pit Fiend will eat her alive. The Lich will leave you alone due to the scroll, so leave him for last.

Good luck, have fun.

Blytzz 07-29-2002 01:33 AM

What would be the most important stats to pump at creation? 18 int is a given, and I was thinking 18 con would be next. After that, I am kind of at a loss. Str would let me carry more, dex could lower my ac and help with ranged attacks. Not really sure on what to pick. What should be the minimums for all stats? I had a set up like this:

15 str
15 dex
18 con
18 int
12 wis
10 Cha

but I accidentally lost becuase I hit store instead of recal. DOH! Back to the character creation dice I go.

LennonCook 07-29-2002 02:35 AM

<font color="lightblue">Charisma doesn`t matter all that much, as there are two items early on which raise it, one a bit later, and one following a fairly easy quest that can be done at any time.
Dex can be raised to 18 by a pair of gauntlets you find in a rather dificult underground quest.
Strength is raised by HEAPS of items through the game, one of which you can buy at the adventurers mart.
Constitution you need as high as possible, especially since you`re soloing, as you need as many HP as possible incase you end up in melee- you don`t want to be down to 1 HP after one hit.
Wisdom doesn`t *realy* matter for a sorcerer, unless you don`t want Identify in your spell selections. High Wisdom equals high base lore and a few extra priest spells, and neither of those are useful for a sorcerer with Idenitfy.
Intelligance you need as high as possible, there are no items which raise it other than potions which only last for a few rounds. High Intelligance for a sorcerer equals mind flayers being a bit easier [img]smile.gif[/img]

Thus, I would say:
Str- 11
Dex- 9
Con- Race Maximum
Int- Race Maximum
Wis- Race Minimum
Cha- Race Minimum
</font>

<font color="gold">EDIT: Dundee, your game must be a bit buggy methinks. The mage has the staff of the magi, and so is always protected from evil. </font>

[ 07-29-2002, 02:38 AM: Message edited by: LennonCook ]

the new JR Jansen 07-29-2002 02:50 AM

CON isn't that important though. Afaik, a sorceror will not benefit from the con bonus that is given when you turn it up to more then 16.

Morgan_Corbesant 07-29-2002 03:27 AM

right, only fighters, rangers, and paladins benefit from a constitution of more than 16. everyone else, gets +2 hp's at the most.

Dundee Slaytern 07-29-2002 05:04 AM

I dunno, the Pit Fiend always seem to end up beating up on her. Maybe it is because she always targets it after she summons it... ...

Okay... first off. INT is not necessary for a Sorcerer. INT is for Mages.

Personal Recommended Optimal Minimum Stats

STR: 12( wearing a STR girdle is a last resort. You will want to wear the Belt of Inertial Barrier)
DEX: 18
CON: 16
INT: 10( so that you can read scrolls)
WIS: 18( 10 if you are not soloing)
CHA: 8

Illumina Drathiran'ar 07-29-2002 11:04 AM

Dundee, INT is the prime stat for sorcs in SoA. Normally sorcs get their spells based on Cha, but there you go.
The protection from evil granted by the staff of the magi never protected a wielder in my party from a demon, I guess it's just a bug. But it's that way for me, too. BUT the idiot summoner DOES start targeting the demon. I don't know how that spellcaster got hold of an item like the Staff of the Magi if she's so stupid as to attack a demon she just summoned, but there you go. If she pumped all her points into INT and none in WIS she'd have no common sense.
With that in mind, here's what I say the ideal stats for a solo sorc are:
STR:10 (add a girdle of any giant strength)
DEX:10 (add bracers of dexterity)
CON: (race max)
WIS:12
INT:18
CHA:12 (add ring of human influence and perhaps a nymph cloak.. is there one in SoA? I know that every item in BG1 can be gotten in SoA by either importing a char, ShadowKeeper, or found in the game.. is the Nymph Cloak in SoA? I forget.)

A good rule of thumb when rolling for stats is to roll till you get 80 points total, or 10 in each stat plus 20 to distribute as you see fit. With the above stats your char is balanced, the points are distributed where they're important, and items that boost stats will boost your not-so-impressive stats.


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