![]() |
This is a topic where anybody can post item ideas for a mod, just so people can see what other people have been thinking of. This is one I just thought of:
<u>Rod of Redemption</u> (patent pending) This rod was created by the god Mystra as a boon to the Harpers. In a very secret series of tests and quests, a powerful Harpist mage (who is also rumored as the most powerful mage in Feurun) named Elminster proved himself to the Harpers and therefore was granted this staff. It is very powerful, and only magic users (druid, cleric, mage, sorceror) can use it. It is one of Elminster's most prized posessions. It is rumored that in the battle with a powerful Zhentarim lord, Elminster dropped this staff. Equipped Abilities: +2 to AC, +20 magic resistance Combat Abilities: If an evil creature is struck, it must save vs. magic fire or be hit by a Flamestrike (6d8 damage) Abilities: (1 charge) Obliviate (not affected by magic resistance) All enemies within a 50 foot radius under (?) hit dice die (no saving throw), all enemies (?) hit dice and over take 9d7 damage (saving throw at -3). Abilities: (once per day) Shapechange Winter Wolf, Wolfwere Damage: 1d6+4, +2 fire damage, +1 cold damage Thac0: + 4 bonus Damage type: crushing Weight: 4 Speed Factor: 0 Proficiency Type: staff Type: Two-handed Requires: 3 strength Not usable by: Monk Fighter Thief Paladin Ranger _________________________________________________ So, what do you think? |
a ring that let fighters cast mirror image and stoneskin at the same time would be cool. a ring of three wishes would also be cool, this ring would alowe the wearer to cast limited wish three times total and then would be used up. thats a pretty cool staff willard but maybe make it only usable by mages? its a little overpowered, or atleast the charge ability is.
|
Ah, but it is overpowered because it was created by MYSTRA and was used by ELMINSTER. Two very powerful beings, one very powerful staff.
You rings are cool too, untouchable. Edit: Nah, Druids, Sorcerors, and Clerics can use it, too. Remember, it was created by Mystra, which was the Goddess of Magic, so only magic-users can wield it. [ 07-13-2002, 10:53 PM: Message edited by: Willard ] |
Oooo, I like your Wishing Ring, Untouchable, although it might make more sense as a Quick Item. I did in fact design an item that cast Mirror Image & Stoneskin simultaneously, but it was actually a pair of Boots--I designed them as Dragon-fighting boots: They also make the wearer immune to the Knockback effects of Wing Buffet (The Boots meld into the ground and momentarily root the wearer in place), and grant a +2 bonus to Save vs. Breath Weapon.
Umm, a weapon. Right now, I'm playing with designing a fight with [SPOILER!] the 7 people in the end movie, and one of them is armed with this.... Staff of Uninterrupted Chronology+4 Interesting weapon background and history to be added later... Statistics: Wielder is immune to Time Stop, Slow and Haste |
cool overpowered ideas! ivwe got my slitely biased helmet and i decided to get a pair of swords to match-one to complement each other!
Twinned Warpstone Swords Equipped Abilities-+20hp, Regenerate 1 hp every 10 secs. Abilities-Once a day, Cast Strength on bearer. Damage Left:2d6+3Acid Damage Damage Right:2d6+3Fire Damage Damage Type:Slashing Weight:7 (collectively) Proficiency Type:Long Swords/Two Weapon Style Speed Factor:2 Type:Long Sword Requires:Constitution 12 (Warpstones highly volatile...nething less and theyd be turned into a big ball of mush...) Not Usable By: Paladin Wizard Druid Cleric Ranger |
The Jester's Mace of Pandemonium +5
---- <dl> <dt>Description:</dt> <dd>Heavily inebriated with ale one night, Pansywensy, a notorious Jester and casual blacksmith, crafted a mace while giggling excitedly and following what he perceived to be instructions from a nearby hooded stranger( actually a cloak flapping on a nearby clothesline). When the crafting was done, he proceeded to run out into the dark streets, hitting anything that moved. Those unfortunate not to move out of the way fast enough, were struck by the drunk Jester and the effect was( as explained by those who survived) chaotic. Eventually the whole street was filled with raving people. Hallucinations and mass hysteria reigned to put it mildly. It is not known how the mace got to be seperated by its crafter, but it is widely assumed that some random temporary loon dispossessed it from the Jester forcibly, and chucked it aside where it would be found by an unsuspecting merchant come sunrise. The Jester's current fate remains unknown.</dd> <dt>Stats:</dt> <dd>Damage: 1d8 + 5 THACO: +5 bonus Damage Type: Crushing Weight: 8 Speed Factor: 4 Proficiency Type: Mace Type: One-Handed Requires: 8 STR</dd> </dl> Equipped Abilities: None Combat Abilities: Chaos spell is cast upon target with each hit, Confusion spell is cast upon target with each hit. Charges: None |
LOL Dundee! Yeah, those are some cool ideas guys!
|
Sword of Godhood
Short Sword 3d6 damage +5 to hit and damage +5 to all saving throws +5 to all stats +5 ac improved haste while worn stoneskin 10 times per day overpowered yet?! |
Here's an overpowered one:
Club of Druidhood +5 This Club was created by mother nature herself, and gave it to the leader of the Shadowdale druid grove. Its power is immense, yet it only grants its power to those who devote themselves entirely to nature, so it can only be used by pure druids. Therefore dual and multi classes druids cannot use it. This was passed on for generations in the druid grove, but eventually a powerful being stole it. Who knows how many people have posessed it before it made its way to you. Damage: 4d7+3 thac0: +5 bonus Weight:3 pounds Speed Factor:0 Equipped Abilities: 2 extra attacks per round charisma and wisdom set to 25 +45% magic resistance Summon 5 winter wolves once per day Shapeshift Polar Bear, Mountain Lion, or Ankheg once per day Chain Contingency once per day Special Abilities (one charge) Summon 5 animals to aid you for 8 hours, chosen randomly, and each time one of them dies within 5 turns of their summoning they will be replaced by another randomly chosen animal. Lightning Blast: Blasts every target within a 100 foot radius with lightning (effects similar to the spell Call Lightning) Force of nature: Either every enemy with a 100 foot radius is imprisoned within Mother Nature's bosom, they are engulfed in plant life which grip is impossible to break, or they will be hit with hundreds of falling stones and boulders (the caster and companions are not affected by any of these) Earth Shape: 3 greater earth elementals will be called to your aid. Rightious Balance: Any undead or unnatural creatures within a hundred foot radius must save vs. death at -2 or die instantly. |
Perhaps a cloak that gives you permanent true seeing.
The Sword of Kas(Out of D&D 3rd edition) This morbid weapond was the sword used by the ArchLich Vecna's dreaded luitenant Kas. Kas eventualy turned on his master and in the ensuing battle cut out Vecna's eye and left hand. The sword is evil and evil and can only be used by evil characters. This sword was created by Vecna and its power is immense. Long Sword +6 THAC0 +6 Damage +6 25% Chance to decapitate enemy(save vs. death at -2) Can cast unholy word twice per day Can cast true sight once perday 25% Chance that casters hit by the sword will not be able to cast spells for the next two days(no save) Usable by: Evil Fighters |
All times are GMT -4. The time now is 06:50 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved