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-   -   mage (http://www.ironworksforum.com/forum/showthread.php?t=85189)

The Lilarcor 04-14-2003 10:00 PM

My friends are starting a campaign this week, 3rd edition rules. I have decided to be a mage as the others are a psion, ranger, fighter, paladin and cleric. (not totally sure but they had no magic users) So I am probably going to choose elf, so what abilities and spells do you suggest for me to take? I have 18 int, 17 wis, 17 dex, 15 con 10 cha and 10 str. (not official yet) The reason I am asking is because I have not totally read the entire players handbook, nor the 3rd ed ones. So any help would be appreciated.

Gangrell 04-14-2003 10:17 PM

Good choice there Lilarcor, 3rd edition is as good as they come in Dungeons and Dragons, so here's your answer. I'd say you'd better get a high dexterity, intelligence, and constitution so you have a good chance of casting spells, good health, and are able to gain more spells as you go up more levels. I've been playing 3rd edition for 2 years and I still don't completely understand everything, so don't worry about it.

Have fun dude.

[ 04-14-2003, 10:22 PM: Message edited by: Gangrell ]

The Lilarcor 04-16-2003 03:55 PM

With being an Elf, I have 18 int, 18 con, 11 str, 10 cha, 17 wis and 17 dex. but thanks.

MagiK 04-16-2003 03:58 PM

<font color="#ffccff">How the heck did an elf get an 18 con?
Edit: with all those 18's and 17's your character is a tad ubberish in my opinion. </font></font>

[ 04-16-2003, 03:59 PM: Message edited by: MagiK ]

Gangrell 04-16-2003 04:18 PM

Quote:

Originally posted by MagiK:
<font color="#ffccff">How the heck did an elf get an 18 con?
Edit: with all those 18's and 17's your character is a tad ubberish in my opinion. </font></font>

Hell, that's nothing Magik. In 3rd edition, a wizard (or any character's abilities for that matter) can go up as high as 50 :D

MagiK 04-16-2003 04:25 PM

Quote:

Originally posted by Gangrell:
</font><blockquote>Quote:</font><hr />Originally posted by MagiK:
<font color="#ffccff">How the heck did an elf get an 18 con?
Edit: with all those 18's and 17's your character is a tad ubberish in my opinion. </font></font>

Hell, that's nothing Magik. In 3rd edition, a wizard (or any character's abilities for that matter) can go up as high as 50 :D </font>[/QUOTE]<font color="#ffccff">
yeah a VERY HIGH LEVEL character...but It was not stated that they were starting high level characters, so I assumed a 1st level and there is no way in 3rd edition for those stats to be legit. (without having a munchkin type DM)</font>

Gangrell 04-16-2003 04:29 PM

It doesn't have to be a very high level character, the character just needs a lot of ability points that they could easily obtain in many ways ;)

MagiK 04-16-2003 04:48 PM

<font color="#ffccff">Like I said [img]smile.gif[/img] Uber Munchkin DM [img]smile.gif[/img] </font>

Kakero 04-16-2003 04:51 PM

the 3rd edition rule is strange, if you are a mage you can still pump up his strenght until his strenght unstrenght the barbarian.

The Lilarcor 04-16-2003 05:51 PM

oh wait, on reflecting, it has 18 dex and 17 con... Well I don't have my sheet now, but I know the numbers are pretty correct. plus theres a thing called luck with the dice.


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